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EDIT 1.5: Due the 3* of Clocwork keeper i adjusted the runes to 6 and 6. EDIT 1: +2 Clockwork Keeper +1 Veteran Poro -3 Sand Soldier spell. Clockwork is very solid in this list, which devours your hand really fast. +3 First Mate -3 Fiora, Peerless Fiora is strong on offense but really inconsistent on defense. First Mate is much more solid and versatile. Unit – 16: An aggressive curve with 7 D2 (3 spells), 6 D3, 6 D4, and 3 D5 to close the curve. 3x Apprentice Smith Excellent 2-drop that lets you draw, considering we run 8 equip. The alternative was the Poro with weaponmaster. 1x Clockwork Keeper 7th 2-drop that allows you to draw in the late game. 3x Lucian, Merciless I chose Lucian because a 3-cost with no recycle cost is extremely appealing. He enters, takes an equip, and when he conquers he becomes ready again to retreat safely back to base. 3x Fiora, Peerless Fiora’s strength will depend on the meta. At the moment she’s a 3-drop that doubles her might, and therefore the might of the equip. The opponent must play around her. An alternative is definitely the 3-drop that makes one of your units ready. 3x Jax, Unrelenting Guys, he’s our best draw engine. Just entering and drawing is already a huge play, and from there it only gets better. 3x Akshan, Mischievous The 4-drops in these colors are really interesting—between Qiyana and Aphelios I went with him: he enters with no recycle and can steal a gear from the opponent just by entering the field. If the meta ends up running fewer gear, we’ll switch him out. 3x Irelia, Fervent Irelia closes the curve, the perfect target for our equip when we want to clear an enemy board with a lot of might. Spell – 13: Spell package is provisional, since spells always depend on the meta. 3x Desert's Call if we draw it late we can abuse excess mana. 2x Marching Orders One of the few removals in the list. I like being able to use repeat and it’s a great target for Irelia. 3x Defy Classic counter. It could be replaced with the new counter if the meta requires. 3x Discipline Combat trick that lets you cycle, nothing more to add. 2x Counter Strike Here for testing—I want to understand when and how it becomes useful. Worst case, we cycle a card and save a unit. Equip – 8: Jax lets us move equip as we please, so we don’t need to run too many. 3x Brutalizer Oh man, this is our best gear. If it were possible, I’d play it at 8x. 3x Warmog’s Armor Why not Guardian Angel? Because with our legend’s power, losing an equip that we could attach around is way too painful! This equip instead maximizes that power: we equip, we conquer and buff, then we equip and buff something else... 2x Boneshiver I was torn between this and Svellsongur, but this one gives +2 might and synergizes perfectly with our conquer gameplan, allowing us to ramp. Battlefields: Battlefields are really hard to choose without extensive playtesting first. These are ideas, nothing definitive. Hall of Legends This BF lets us ready Jax and reassign equip however we want. We always play it G1 if the opponent can’t abuse it as well. Ornn's Forge Even though we’re not mainly aiming for hold, we can play this BF when we’re going first so we can play an equip discounted by 1—it can make a real difference. Sunken Temple If we know the opponent can abuse Hall of Legends, we pick this as our G1 BF. 5 Calm Rune 7 Body Rune Sideboard: The side is just an idea for now—just pointing out Trinity Force, which helps in matchups where we’re forced to hold instead of conquer.





















































