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PLAYSTILE: RAMP, TEMPO, HOLD BASED WIN CONS: TIME WARP, THOUSAND-TAILED WATCHER, AHRI “ALLURING”. Ahri is in an intresting spot in this first expansion of Riftbound, that sees Her with 2 of the best colours of the set. The playstile of the deck is hold centered, not only to score double the point with Ahri “Alluring” during every upkeep, but to force the opponent an all in to conquer one of your field, and then destroy all of their units with an Accelerated Thousand-Tailed Watcher. One of the strongest combo of the deck is obviusly Ahri “Alluring” + Time Warp, that makes possible to score 4 points having t he hold of only 1 field, or even 6 points, if you have 2 time warps and 12 Runes. In conclusion: Ahri is Great deck to get started in Riftbound, and besides some problems with Aurora decks caused by the colours weakness against gears, it has a pretty even matchup with most of the other decks around.





















































