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Teemo allows quick control of battlefields with a low might unit and a hidden card. You want to play as many spells / cards as you can to get your trash pile going as this will help with Mundo's might late game. To keep opponents from getting points use cards like Fight or Flight / Gust etc to remove there units from Battlefields. if you are hunting for certain cards play Stupefy / stacked deck etc to draw cards. Your key cards to take enemy controlled battlefields are thousand tailed watcher and mundo. But you can do some cool mechanics such as build Mundo to your base, then if you have a battlefield you can hide tideturner, then when your opponent starts a showdown with you, you can reveal tideturner, and switch it with the mundo in your base. This will hopefully catch your opponent off guard as they wont expect such high might coming in last second. In depth matchup + sidedeck guide coming soon General advice: Take out retreats after dreaming tree game g1 unless vs kai'sa. Short Matchup guides: Kai'sa (hard): Abuse dreaming tree + retreat as much as possible. Look to slow the game down with gusts on their ravenbloom or sentry on their early turns. Don't play into hextech ray if they float 1 energy on turn 1/2. Just develop if possible and don't attempt conquer, or play with retreat + dreaming tree to ramp if you don't have other units to play. Play around falling star and icathian rain as much as possible. Avoid playing two 2-drops as your only units, and playing units close to or up to 12 might. Falling behind in points is normal, play the resource game and try to choke them out with mundo in the last few turns. Usually it's hard to play around time warp but try your best by floating 2 to play ride the wind with mundo if they try to conquer a weaker battlefield to go from 6 -> 7 and warp for game. Annie (Medium-hard): Purple vs purple matchup, lots of shenanigans with ride the wind, fight or flight, and flash. Hold flash to play around their rebuke when you mundo. Side in rebukes for their vi turn. Slow them down with gusts and play the tempo game. Hide FoF or float 2 to play around darius mid game. Midrange Yi (easy-medium): Mull for gusts and hold whatever battlefield you can conquer first. If you push him off early with gust and conquer + hide something in both battlefields the matchup is pretty free. Be careful with charms and defy. Hide a tideturner at your battlefield to avoid devastating charms. Flash + FoF helps too. Aurora (easy): Mull for sprite call and sprite mother and conquer both battlefields as soon as possible. Tell your opponent good luck as you play with 8 might ember monks and fight or flights. Viktor (medium-hard): Play for tempo. They have infinite different ways to kill your mundos. Play around cull the weak, hidden blade, and imperial decree as much as possible. Side out 3x mundos after game 1. Other matchups are free





















































