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V4 -3 Lonely Poro -1 Defy -1 Singularity -1 Wages of pain -1 Aphelios +3 Clockwork Keeper +1 Not so fast +1 Shurelia’s +1 Green Orin +1 Time Warp Lots of changes this time around. I was naive to how strong keeper is with 3 green seals main deck - it’s absolutely nuts. I shifted around the counter spell package to make us less soft to rebukes amongst other things and added Shurelia’s back to the main as shifting blue Ornn between points is incredibly powerful in a number of matchups. I’m going to try one green Ornn again as a value piece given the high gear density and poro snack bounce value lines. Lastly... I maybe it was my hesitance to drop $70 sooner or later but time warp is incredible in this list for similar reasons to Ahri. V3 -1 Blue seal +1 Svellsongur While early runes feel fantastic in this list, top decking them late game feels pretty terrible when our game plan is to essentially have higher card quality than our opponent. Our deck also uses substantially more green power than blue power. In it's place a second Svellsongur has felt fantastic as late game it makes ornn nearly unkillable. V2 -2 Plundering Poro -1 Heart of Dark Ice -1 Aphelios -1 Shurelia's -1 Green Ornn +3 Lonely Poro +1 Janna +1 Dropboarder +1 Wages of Pain Deck has felt decent overall through testing. While plundering poro buffs up our main wincon in blue Ornn, being able to draw a card off of our 2 drop when we tend to conquer and hold points solo early game with equipment feels far more valuable. Heart of Dark Ice seemed very strong to me at face value, but this deck cares much more about might while we're defending instead of retaking a point. As such, Janna has felt fantastic being a pseudo FoF in green while also blanking removal when needed. Aphelios feels great in grindy matchups but dropboarder essentially always being a 4 mana 4 might enter ready is too powerful to not run 3 of when we can throw equipment on him. Green Ornn while also being a great value piece feels a little too slow to me but this could change as I test further. Similarly, Shurelia's, feels great in matchups that involve point stacking like Ahri or Aurora but it feels clunky in the main deck. Wages of pain is a new addition that I hope will help with early holds while also being early game interaction.





















































