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The plan is simple, we ramp early so we can hold a field that will fuel our hand with answers for ANY removal our opponent has. We try our best to ensure that Sona is rarely recycling our runes with the interaction we can run now; especially since our Jax gives all our equipment QuickDraw. If they don't threaten our board, we can try seal the game with Trinity Force triggers. if we don't have the answer then, that's okay because we can even Quickdraw in our GA to save whatever unit we want! High-roll case, we might be even able to get additional benefits from Aphelios during the opponents turn too (unsure if he makes the cut atm) Currently, this list does lack removal of the opponent's units or gear themselves so this might have a bad matchup into the aurora decks around. Hopefully, our Janna's, Thownk's & Counter-Strikes can keep them under our control though!













































