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Almost identical to the top MF Aurora from the Shanghai National Open, (-1 Bullet Time, +1 Acceptable losses) and Vilemaw's Lair instead of Sigil of the storm. -1 Bullet time because you don't want to draw your third copy in most matchups. The first one is always insane if your opponent doesn't play around it, the second one is ok (depending on how many runes you recycled on the first one). +1 Acceptable losses because it gives incidental value vs Master Yi (zhonyas/mask of foresight) and also vs baited hook decks. Also in the mirror having 2 copies makes it so you have more answers to Dazzling Aurora. Vilemaw's Lair is really annoying for your opponent, prevents charm from moving your units to your base, prevents flash from Annie decks and because MF Legend gives ganking it doesn't really affect you (except for fight or flight which won't work, but you can play around that). Sideboard plan: VS Kaisa: +2 Unyielding spirit, +2 Primal Strength, +2 Sabotage. -2 Acceptable losses, -3 Scrapheap, -1 confront. Unyielding spirit prevents all spell damage, potentially making kaisa commit a lot of resources to kill your units to be nullified for 1 energy. Primal strength helps to win in combat vs Thousand tailed watcher while defending. 2 Sabotage for key spells like timewarp/thermobeam/icathianrain etc. VS Master Yi: +2 Primal strength. -2 Confront. Primal strength to help push through in combat when attacking and also while defending. VS Aurora (MF/Master YI/Garen). -3 Gust, -2 Confront. +3 Sabotage, +2 Primal strength. Swap chosen champion Miss Fortune captain with Miss fortune Buccaneer. Gust is a dead card, confront is the weakest maindeck card for the mirror. Sabotage to take out Auroras and other key spells like Possession. Primal Strength helps win showdowns. Swap chosen champions because purple MF helps put pressure early (scoring early helps because you always go back and forth conquering and holding) and also if there isn't much time left on the tournament round, being able to score on turn 2 or 1 (with obelisk of power) lets you steal wins (hate the game, not the player). Also don't stack a battlefield to then lose to bullet time, you want to play units at your base and try to go for favourable showdowns by attacking, each unit is very valuable so try to preserve your units as much as possible. VS Annie. -2 Acceptable losses, -1 Scrapheap. +3 Sabotage. Vs Annie you really just want sabotage to take out key spells like ride the wind or fading memories. VS Viktor. -2 Acceptable losses, -1 Scrapheap. +3 Sabotage. Vs viktor you probably just lose because of cull the weak/hidden blade and Imperial decree. Sabotage to take those key spells, but you will almost always lose.





















































