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This is an all-in green Lee list since Yi is just better at anything else. Get some early battlefield control with your efficient units and battle tricks, then convert that Tempo advantage into a win by dropping Lee and buffing him to the moon. Only play Lee to a bf if you are confident you can protect him. You usually want to get to 6-8 runes and stay there. Don't forget that Stand United doubles all the buffs on Lee. Game 1: Tree (can side out Challenge/En Garde after) Going First: Altar (mainly to save Lee from Cull) Going Second: Monastery Side: Sabotage: vs Hard Removal/Aurora, use it the turn you want to hold with Lee Wind Wall: vs Hard Removal Dragon's Rage: vs Big Yi/Voli/Sett only good if the opponent plays into it, the threat of it is usually more important than having the card itself Rune Prison: vs big attacks like Sett/Whiteflame/Darius Options/Flex/Budget Replacements: Sett: it's important to stop the opponent from just holding the other bf, can easily go to 12/16 might Qiyana: 1 Power can be a bit much, good vs Kaisa Udyr: good investment for slower games cause you can push and pull back every turn Elder: nicely stated and no Power means you get to Lee + protection earlier Block: lets you more safely play Lee to a bf by giving the other unit Tank





















































