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Undefeated 9001-0 ## Game Plan ### Early Game Use Purple Ezreal and draw spells to dig and find early units. Your units should be generating you gold when they conquer and move. ### Mid Game Mid game slam equipments, attach to Blue Ezreal and just move across board throwing Mystic Shots everywhere. Don't sleep on Last Rites to resummon a Fizz or Purple Ezreal and keep recurring. ### End Game Blue Ornn as your end game is also crazy, since your Gold tokens will count for his power up. Once you stabilize, Ornn can easily go 10+ Might with Gold tokens and one or two equipment. If you have both Blue Ezreal and Ornn on board, you have good flexibility to equip to whoever needs it more, since equipment doesn't have to be attached to Ornn for the Might gain. ## Battlefield Selection ### Game 1 - Reaver's Row ### Game 2/3 going 1st - Fortified Position - Make sure you can get on this and then never leave - Gives BEz a free +2 Might when defending - Can do some cheeky plays like, trigger ability, flash back, then RTW/Arcane Shift back onto the battlefield to gain the defender bonus again ### Game 2/3 going 2nd - Void Gate - Opponents less likely to try to conquer - Blue Ezreal ability triggers for +1 here before leaving





















































