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Stop trying to make mono red twisted fate work. Purple cards are busted BUT, they only require 1 recycle. Combine this with this lists ramp from pack of wonders and you only need 2 chaos runes. This is 1 every 3 turns on average, or 1.5 turns if you have the pack treasure trove combo. The 10 fury 2 chaos is the perfect balance of runes to reliably guarantee big TF damage and have access to game winning cards like ride the wind. I've been playing daily for over a week with this list now and it wins... ALOT. Viktor, Darius, ahri and any other list with units under 5 power have 0 play other than to watch board wipes happen each and every turn as twisted fate gets flashed out of bad combats and rides the wind into good ones. Fight or flight means sett and mf lists just sit in base the whole game. This list does struggle against super tall boards so play aggressive vs aurora decks and yi. The main idea of this deck is to guarantee red cards from twisted fate, which when combined with Annie Fiery or void battlefield makes TF do huge dmg, clearing boards and scoring fast in the midgame. Ramp with pack of wonders + treasure trove. Stacked deck and mystic poro help you know what you are drawing. Draw with travelling merchant and Kai'sa. Go crazy with TF and Annie as necessary. Tibbers is a good finisher and, if your trash is nice and full, vi plus ride the wind. Try to protect your key units with spells like flash or pack of wonders, as they are your main damage source, and your retake power on the next turn is very strong when TF is guaranteed damage. Use Falling star and hextech ray to stop your opponent from building an army. This deck only takes two chaos runes, and your goal should be to know where they are at all times. Channel them out fast to guarantee TF damage, and when you recycle purple with ride the wind or invert timelines, make note of how many TF attacks you have until it is drawn again. A huge amount of power in this deck comes from guaranteed draws of runes and cards allowing you to always play the best card in every situation. No Kai'sa? Some ideas on what to replace her with include shakedown, Miss fortune Buccaneer, Nocturne or void seeker. Basically, we want a mid game tempo play that either scores points fast or draws us cards. Kai'sa obviously does both which is why she is prohibitively expensive, but these options do one well. You can decide whether more units or more spells is the best for you. As for battlefields, void gate is necessary as you get huge value from it. You could replace the other two with things like dreaming tree, zaun warrens or grove of the god willow to get some extra draw if you like





















































