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NOTE: Currently play-testing this iteration (v1.0). I will build the rest of this guide once I've reached my final version. Main Gameplan: Score early with cheap/cantrip units + reaction speed spells. Take control midgame with accelerated units, then win off extra turn hold. Focus mostly on keeping tempo (making sure your board value is going to be greater than your opponent's once they end their next turn). This means pulling units back when your opponent has set up an obvious showdown win. Even with the large swing accelerate units can grant, your extra units can make or break your showdowns when your opponent throws a kill spell on the large folk.





















































