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# Lee Sin — Aesthetic One-Punch Carry (Budget-Friendly Scaling Deck) # If you ever wanted to play One Punch Man in Riftbound, this is it. **Overview** This deck revolves around building a gigantic Lee Sin, Aesthetic and making him the single largest threat on the board. Your entire win condition is to get him into play early, start stacking buffs, and keep him alive long enough to become completely untouchable. Once he reaches high Might thresholds, he begins tearing through battlefields, conquering points at will, and closing the game faster than almost anything else. It’s explosive, satisfying, and surprisingly affordable - an excellent budget-friendly deck for farming Nexus Nights while learning deeper sequencing skills. **Core Gameplan** * Early Game — Build the Engine * Your first priority is ramping runes. Cards like Mobilize and early gear pieces (Arena Bar, Mistfall) give you the setup you need. * If you're going second, early gear like Arena Bar or Mistfall is ideal. * Your goal is to assemble the “engine” that will later fuel Lee Sin’s absurd scaling. This phase is all about preparation, not aggression. Mid Game — Deploy Lee Sin, Start Scaling The mid game begins the turn you deploy Lee Sin, Aesthetic. Your goal is always to play him as early as safely possible — ideally at 5 runes. * Against slower decks, play him immediately. * Against removal-heavy decks like Kai'Sa, delay until you have protection. * Once he’s in play, start charging him immediately. If you untap with him even once or twice, he typically grows out of all practical removal ranges. Late Game — One Punch… Everywhere Once Lee reaches 10+ Might, the late game begins. This is where Mistfall takes over: * Every buff readies Lee Sin * Lee Sin leaps from battlefield to battlefield * You chain double Conquers * You snowball to victory A fully-charged Lee Sin ends games on his own, extremely quickly. **Openers & Mulligans** Priority Mulligans When going first, Mobilize is mandatory. You will throw back any two cards to increase the odds of finding it. Cards you want to see: * Mobilize — core to early rune ramp * Arena Bar — starts pulling Lee out of removal range later * Zhonya’s Hourglass — keepable, especially with Mobilize or gear * Seal of Strength — great early resource piece, pays for Mistfall Triggers allowing you to double buff Lee using his own effect for free. * Ideal Starting Hand * Mobilize + Arena Bar + Defy + Stand United This curve allows: * Fast path to 5 runes * Immediate buff chaining * Early Conquer pressure and tempo Cards You Always Throw Back Udyr (early copies) Early Challenges — useless until Lee is already massive Extra Kraken Hunters — unless into aggro, where it stabilises points With Seal + another buff, Kraken Hunter can become: 3 energy on deploy → 6 Might next turn with a buff → 7 Might with a buff and attacking This alone can push aggro off points **Matchup Keeps** Versus Kai’Sa Against Kai'Sa, your sole objective is: make Lee Sin survive. This is your hardest matchup. Kai’Sa scores fast, draws deep, and has strong backline removal. Goals: * Keep your first Lee Sin alive (not easy). * Out-scale her before she snowballs too far ahead. * Use protection tools aggressively. Key Keeps: * Mobilize * Arena Bar * Defy * Zhonya’s Hourglass Sideboard Tools: * Unyielding Spirit — best card into Kai’Sa * Spirit’s Refuge — Adds a tax to Kai'sa which can slow down their endgame potential * Wind Wall — stops Icathian Rain or Time Warp This matchup is difficult for every deck, not just you — you’re making the best out of a tough situation. Versus Master Yi — Aurora Style Into the Aurora version of Master Yi, things are much smoother. They don’t score quickly, giving you time to set up your ideal plan. Goals: * Deploy Lee Sin as early as possible * Start stacking buffs immediately * Respect early Charm windows (Master Yi, move to point, Charm Lee Sin) * If Charm fails (meaning you win that fight and score), shift into full aggression Important Sequencing: If their Charm fails: Score a Conquer Ready into a Hold Keep Lee’s movement Buff → Mistfall → buff again → Legend Ability to buff → Arena Bar Once Lee hits 12+ Might, he basically overruns anything they put down. If Aurora stacks a giant unit, Stand United multiplies your buffs and lets you break through even their biggest stabilization attempt. **Tips & Tricks** Strong Lee Sin players excel at: * Delaying deployment when necessary * Perfect sequencing to maximize early scaling * Knowing when to commit to scoring vs. continuing to scale * Using Mistfall aggressively or conservatively depending on matchup state * Identifying which enemy removal tools must be Defy’d Common mistakes include: * Playing Lee Sin too early without protection * Forgetting to trigger Mistfall * Misordering early buff sequences * Not planning early turns like building a “jet engine” — all pieces must be in place before takeoff Sequencing Notes: * Stand United is best saved for closing or defensive blowouts * Lee Sin reaches “I win the game” mode around 10 Might * Remember: Lee Sin has Shield, so he gains +1 Might when defending — opponents who test him early often give you free scaling **Strengths & Weaknesses** Strengths * Excellent into “big numbers” decks: Sett, Aurora, stat battles * Consistent win condition thanks to chosen champion access * Becomes the biggest unit on the board very quickly * Budget-friendly and surprisingly competitive in mid-tier metas Weaknesses * Very fast decks (e.g., Annie) * Repeated displacement effects (Rebuke, Fight or Flight) * 6-damage removal windows * 10-Might removal patterns (Falling Star + Smokescreen) * Losing early Lee Sin without a backup can be devastating Kraken Hunter can help stabilize these matchups by reopening scoring windows. **Meta Note** This version of Lee Sin is a budget-friendly choice for farming Nexus Nights and learning deeper sequencing mechanics. However, the broader meta contains many Kai’Sa and Annie players, both of which pose significant challenges. It’s not unwinnable — but it requires practice, patience, and matchup-specific adjustments, especially in the sideboard. Sample Opening Curve If Going First Turn 1: Mobilize Turn 2: Lee Sin (if opponent has no access to Falling Star or Cull the Weak) Turn 3: Start buffing + Arena Bar Turn 4: Mistfall + buff chain or get onto the point if the opponent is closing in on 6 points Turn 5: Start snowballing If Going Second Turn 1: Arena Bar Turn 2: Lee Sin → buff Turn 3: Mistfall turbo buff Turn 4: More buffs → ready Lee Turn 5: Begin battlefield hopping and scoring If No Mobilize Turn 1: Zhonya’s Hourglass Turn 2: Gear piece Turn 3: Lee Sin enters with protection ready Turn 4+: Start scaling into inevitable victory Once you have secured your Lee Sin, invest everything into him — he will carry you the rest of the way.





















































