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Started as a deck based off of world history. In the mid- to late-1800s, it would be possible for a Samurai, a Cowboy, and an aged French Pirate to meet. The core would be the movement to get those people together, with Yasuo, Windrider as the means to generate points. Unfortunately, there isn't enough out yet to setup a late game run of this with minimal pieces to make the movement work - Yasuo, Unforgiven, Flash, and Ride the Whirlwind plus Last Breath for readiness being very helpful. So I decided, do what I enjoy best: Build a deck for me that I'll have fun playing; tweaking over time. The movement piece is still there. Majority of the pool comes from cards I own, minimal singles (mostly the Seals, and that pesky third Flash). I wanted the deck overall to have a story in it. The deck is about the journey, the people we meet along the way, mistakes made, and finding forgiveness. It is a deck that I'm happy to play, happy to lose with, happy to learn through, and share the game with others.













































