© 2026 STGMNN Labs UG (haftungsbeschränkt) · PiltoverArchive.com. Piltover Archive was created under Riot Games' “Legal Jibber Jabber” policy using assets owned by Riot Games. Riot Games does not endorse or sponsor this project.

Reach 6 points and double conquer with strategem, decree, watchers. g1 vilemaw, trif if first, obelisk neutral --- ## mull x1 seal\ x1 vanguard or faithful\ x1 scout or watchful or poro\ x1 hiddens, shen, sprite mother Never mull seals, strategem or watchers.\ toss consult the past. #### annie Game of speed of who conqs first. Only fight or flight and rebuke stops our win con. - keep ALL sprites - keep shens, poros - keep singularity, it always kills - blade + facebreaker to deny vi combo - toss decree, evangels #### kaisa Control with tricks, do math for falling star and icath every turn. Matchup plays itself tbh. - keep ALL sprites - keep shens, poros, evangels - keep rex and singularities - toss decree #### viktor Game of units and value. Play wide. Always try to hold on trif. Kill viktor ASAP. - divine judgement, get out of jail free card if you are behind or guarantees win if ahead - siphon power punishes their hold on trif - singularities to kill viktor #### yi Yi auto loses if he cant stabilize and hold early. Worst game state is if he has poro on both in which case we need rex/singularities. Yi must choose to play either offensive or defensive, they dont have enough spells to allow for both. - cull, blades, decree, strategem kills late game units - evangels, shen, hiddens, sprites to deny their push #### teemo Skill matchup. Correctly playing around hiddens will win games. Singularities and rex needed to break holds. Even if ember monks go to 8 or even 10, they'll be at 4 hp max which is doable. List of teemo hiddens: - consult the past (draw 2) - sprite call (3 might) - blastcone fae (2 might unit and -2 might to target) - fight or flight (push any unit back to base) - tide turner (swap me with friendly unit) - teemo scout (1 + 3 might when revealed) - teemo strategist (max 5 damage to current bf) #### ahri The same game plan as yi tbh. Expect them to windwall your strategem, they usually save it for endgame. - fae, shen, rex are good bc they cant defy - decrees, singularity, strategem, siphon will break their hold - divine judgement destroys their tempo and usually wins the game, especially when blitz is on the field. #### sett need more exp --- ## Sideboard #### annie \- x1 watchful sentry\ \- x1 rex\ \- x1 decree\ \- x2 blastcone fae\ \+ x1 daring poro\ \+ x2 singularity\ \+ x2 facebreaker #### kaisa \- x1 watchful sentry\ \- x1 decree\ \+ x1 daring poro\ \+ x1 singularity #### viktor \- x3 cull the weak\ \- x1 rex\ \+ x1 siphon power\ \+ x1 divine judgement\ \+ x2 singularity #### yi \- x2 blastcone fae\ \- x1 daring poro\ \- x1 watchful sentry\ \- x2 sprite mother\ \+ x2 facebreaker\ \+ x1 divine judgement\ \+ x1 decree\ \+ x2 singularity #### teemo \- x2 evangel\ \- x2 blastcone fae\ \+ x1 decree\ \+ x1 singularity\ \+ x2 facebreaker #### ahri \- x2 sprite call\ \- x1 daring poro\ \- x1 watchful sentry\ \- x1 sprite mother\ \+ x2 singularity\ \+ x1 decree\ \+ x1 divine judgement\ \+ x1 siphon power #### sett \- x2 evangel\ \- x1 daring poro\ \- x2 blastcone fae\ \+ x2 singularity\ \+ x1 decree\ \+ x2 facebreaker





















































