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12/18 I changed the focus of the deck from being so focused on Yasuo to maximizing Irelia's ridiculous legendary, and optimizing additional ways to score. I included many low cost spells that target friendly to trigger the legendary as much as possible as well as a single copy of dark ice and syren to give auto choosing if needed. I also built in a lot of push back, movement, and battle denial cards to give points on Draven's trigger or bounce Yasuo. I specifically include 1 flash because it is at reaction speed vs FOF which is only action unless hidden. Azir is included as a 1 of to be able to pull Draven out of fights so he doesn't die or pull him into fights you are going to win to score extra points, or as another way to move Yasuo (note his ability can be used while he is not ready). There is also a healthy amount (2x defy, 2x hard bargain, 1x not so fast) of spell denial in the deck to control what your opponents can do. We don't have great gear destruction but 1x adaptatron in the main and 1x in the side. With Irelia's ability we should still be able to do an ok amount if needed. I also added a fiz to play critical spells from the graveyard as needed like ride the wind. battlefields were updated to add dreaming tree which I normally avoid because it's good for so many but the deck has so many target friendly spells it's hard to resist. And almost all creatures are mighty or become mighty easily with gear that I added an additional draw if you are mighty. The sideboard has switcheroo and stuns to keep your important characters alive, rebuke for the big baddies, and a 1x possession for massive gear stacks like Orn. 12/7 Initial Deck List The main idea of the deck is to use movement to score aggressively through Yasuo windrider and Svellsongur stacking. Irelia is essentially a better Yasuo and you want to get the treasure hunter and tide turner going quickly. Use your spells (gust, fight or flight...) to slow your opponents and open up a battlefield to enable your movement. Ganking lets you go from battlefield to battlefield if a good opportunity arises. Defy and Not so fast will help prevent Yasuo from being nuked or rebuked back to base. This deck still has 2 Irelias which also profit immensely from Svellsongur when you need to fight. You can also move into combat you can't win and stun the enemy to get a move if you really need it. However combat clean up causes recalls which aren't movement, so keep that in mind.





















































