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Update 29/11/2025 - Lots of update ; may not run the Nocturne build eventually. Solidifying the first two turns with a bit more 2 energy units.Adding the last Defy in main deck: counter spell is really important. Removing cards that are too situational for better utility. Also removing 3 energy units beside Wielder. For the sideboard: I added the adaptatron to counter Aurora decks. Bigger counter spells. Last Breath is really nice: a bit more expensive than Ride the Wind and not a move but can't be defied. I removed Fading Memories for now because I don't have it: it could replace Last Stand and purple Yasuo. Still thinking about the Tideturner but not sure what to remove: I don't think they should be considered 2 energy units since they could be used to protect some key units. It could replace one or two Fight or Flight maybe. Main Deck: - Removing Charm - Removing Block - Removing 2x Sunlit Guardian - Removing Sneaky Deckhand - Removing 1x Kayn - Removing 1x Find Your Center - Adding 1x Defy - Adding 1x Traveling Merchant - Adding 1x Blitzcrank - Adding 1x Rhasa, the Sunderer - Adding 3x Stalwart Poro Sideboard: - Removing 2x Master Yi - Removing 1x Defy - Removing 1x Blitzcrank - Removing 1x Rune Prison - Removing 1x Fading Memories - Adding 1x Mystic Reversal - Adding 2x Adaptatron - Adding 1x Possession - Adding 1x Last Breath - Adding 1x Yasuo Windrider Update 22/11/2025 - Mostly refining the Sideboard A version of Yasuo before I can get my hands on Stacked Deck, Nocturne, Whiteflame. Pretty decent but I had some difficulties against Kai'sa. Main Deck: - Removing 1x Sunlit Guardian - Adding 1x Kayn, Unleashed Sideboard: - Removing 2x Stalwart Poro - Removing 1x The Syren - Adding 1x Master Yi - Adding 1x Fading Memories - Adding 1x Blitzcrank, Impassive Notes: I am thinking about adding one or two Tideturner. There might be some nice moves to make with but I don't know what I can replace: maybe the Sunlit Guardian that I did not find particularly useful in the matchup I was against. Play example with Tideturner: Kayn is holding. You start your turn by playing a Tideturner in base: you can swap with Kayn. Then move Kayn to the other battlefield: he moved twice in the turn and therefore does not any damage. If you don't conquer you can move Kayn again with Yasuo ability to take the battlefield or move Kayn back to base if conquered and want to be safe.





















































