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Draw-go aristocrats control that builds up expendable bodies as it bleeds opponents dry. The goal is to make at least one Recruit a turn while removing opponents' threats, ideally getting up to 2-3 Recruits a turn cycle once you drop the champion, and protect him with pump spells if needed. Strategem is on the sideboard for a reliable finisher, but I'm trying out Imperial Decree as a finisher because it gives your recruits "deathtouch" (MTG player here lol) so I'm wondering if it might be just as effective. You can bluff Strategem, and drop Imperial Decree when your opponents don't expect an overrun; since it's one cheaper than Strategem, your opponent may wrongfully think they're safe and deploy into your Recruits. The one downside to Imperial Decree is that it's significantly worse on defense, because of how the showdown rules work. In combat, you MUST assign lethal damage to a single creature at a time, regardless of the effects of Imperial Decree. As an example, if you have three 1-Might Recruits facing three Mystic Poros (2-Might), you can't assign a Recruit to each of those Mystic Poros; you must assign two Recruits to a single Mystic Poro, then the third Recruit to another Mystic Poro. (Notably, this does kill 2 Mystic Poros, where a regular combat only kills one.) More tweaks to come as I get experience! Also missing 1 copy of Commander Ledros





















































