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play Invert Timelines, pull it back from the trash, play Invert Timelines, pull it back from the trash, play Invert Timelines, pull it back from the trash, play Invert Timelines, pull it back from the trash, play Invert Timelines, pull it back from the trash, play Invert Timelines, pull it back from the trash, play Invert Timelines, pull it back from the trash, play Invert Timelines, pull it back from the trash, play Invert Timelines, pull it back from the trash, get 1 point, lose the game. V1.1: Updated the decklist per some theorycrafting feedback, brought in a full set of Eager Apprentice to cheapen Timelines so that you can squeeze out another timelines on a turn. Dropped some niche cards to fill out some playsets already in the deck to increase game plan consistency. Added Ride the Wind as it helps a lot with board movement. Ravenbloom student dropped as eager apprentice can be used as an early game unit if need be. Added G-Willow to allow the opponent to hold and draw 1 which gives timelines mill +1 more card value per turn. And Arena's Greatest (AG) to shorten game plans for burn out to possibly hit. AG may hurt more than it helps with mill, will have to see. V1.2: Added Sideboard for playtesting V 1.3: Swapped Morbid Return for Harrowing





















































