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I wanted to revisit a dazzling Aurora Yi with the new 4 cost champion. With this in our champion slot and the existence of honeyfruit I wanted to explore more avenues to hit an early Dazzling. Going first turn 1 you have access to 4 different 2 drops, mobilize and 2 cost gears. Let's imagine the world where we get unlucky and dont hit our ramp spells so we play a gear(honey fruit hopefully but it can be played turn 3). On turn 2 you can play Yi. Turn 3 you can attempt to conquer with yi hopefully with some tools to help yi hold. Turn 4 by Conquering and holding with either a grims resolve or ganking for a third hunt proc, you will be at 6 xp and honeyfruit can help ramp into a dazzling aurora. While this is a crazy specific bad luck case where if you hit no ramp but you hit these cards. I think having access to a 4 cost body every game opens up a new avenue to play dazzing aruora. There are more XP cards I wanted to add but fitting it in feels tough. I am also worried about the total number of units without a way to recycle them back to the deck.













































