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This deck is a textbook midrange brawler that wins by out-playing your opponent in every single skirmish. Instead of rushing for a crazy combo or just flooding the board with junk, you’re using a who’s who of heavy hitters like Fiora, Lucian, Yone, and Master Yi to systematically pick their team apart. The whole vibe here is about being reactive and punishing. You’ve got Not So Fast and Punch First to mess up their plans right when they think they’ve got you, keeping your units on the board while theirs head to the discard pile. To bridge the gap to your late-game powerhouses, you’ve got Yone and Master Y i to hold the line, and once you drop a Trinity Force or Brutalizer, those small trades turn into game-ending swings. You also aren't just top-heavy; the Stalwart and Veteran Poros do a lot of the dirty work as your 2 drop cards, acting as cheap units that hold and keep you safe while your Champions get ready to take over. Basically, you win by being the better duelist—using your spells to make sure your guys are the ones left standing at the end of the turn. And honestly, Janna is just broken; she is so good. For only 3 energy, her REACTION ability is a complete game-changer because you can drop her at any time to heal your entire squad and bounce an enemy unit back to their base. Don't get me started with the broken combination when defending with Fiora (10 might defnding with Yi athe correct battlefield) It completely ruins your opponent's math and lets you win exchanges they thought were safe. Note this math also applies to Master Yi - Meditative. Major Update to Sideboard: ============================== Remove x3 Brutalizer Remove x1 Not So Fast Remove 3x Yone Remove 1x Defy ============================== Add 1x Janna Add 2x Irelia Add 1x Tianna Crownguard Add 1x Porno Snax Add 2x Guardian Angel Add 1x Sabotage ============================== Changing the gameplay on game 2 or 3 to completely throw off your opponent. The addion of Janna and 2x Guardian Angels add extra survivialbity. Swapped Yune with Tianna Crownguard for late game point denial. Irelia adds to the shannigans that Svellsongur provides. Start with Fortified Position to gain advantantage. The initial win matters. Play Vilemaw lair against purple oppononent on game two if they are playing purple with movement spells (most likely). Otherwise play Grove of the God-Willow for card draw on battlefield hold.





















































