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Number of games played: 3 This deck is attack focused, featuring a lot of damaging spells, value/tempo generation and alternative late game win condition. Two simple ideas: First one: Have some spells available for Kai'Sa to cast for value/tempo. Have some spells available to kill stuff so phoenix can revive. Second one: Clearing a field before attacking it with Trynda so he can deal the excessive damage required for scoring. How to play: Aggressively try to get some early game points. Use Kai'Sa to conquer easy battlefields to guarantee her ability trigger and gain value from it. We have mostly damage spells, so if we want to save our units, we need to straight up kill enemy units. We have some draws in deck, hopefully enough. We are attack focused, meaning we are pretty weak at scoring by holding and when defending during combat unless you saved some mana for spells. Sometimes it might be even worth it to recall your units just so you are prepared for more coordinated conquer next turn. Full conquest win might be possible. Why those battlefields? - Void Gate: we have a lot of damage spells, bonus 1 damage should help us a lot - Reckoner's Arena: in a scenario where noone contested that field, you get free Kai'Sa activations. If you control that battlefield with Kai'Sa in it, you might as well completely skip your turn to have all runes ready for reacting to attacking enemy - Reaver's Row: Allows you to conquer it with Kai'sa, then recall her once enemies try to attack that side so she survives for another attack next turn













































