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V1.31 - 09/01/2026 - -2x Clockwork Keeper, +2x Teemo, Scout. Teemo and push with yasuo is actually pretty insane, especially with mask. Catches people off guard for sure. - -1x Gust, +1x Mask of Foresight. Need some more mask consistancy, there's been a few matches where I've really missed it being on board. - [SIDE] -1x Mask of Foresight, +1x Fight or Flight. FoF is goated and in some matchups I'd prefer to have 3 in for games 2 & 3. --- V1.3 - 08/01/2026 - Revert back to carbon copy of Ghael's list. --- Nexus Night @ 7th City Collectables (5 Players) - 07/01/2026 R1: Buy R2: 2-0 v Viktor 🟦🟨 - New player with a barely upgraded started deck. R3: 1-2 v Yasuo 🟩🟪 - Basically playing the exact same deck with a few subtle differences. When I tell you I saw nothing, I mean nothing I needed in any of these games, it was unreal... Honestly I was happy with getting one win in this match given the state of my draws. With that being said I actually think I could have won this match because I made a missplay in the 2nd game where I forgot to consider mask bonuses. Final position: 3rd (2-1-0) --- Nexus Night @ The Dice Cup (30 Players) - 05/01/2026 R1: 1-1 v Kai'sa 🟥🟦 - Always a tricky matchup, especially when your opponent sees 3 falling stars in game 2! However, after seeing my opp's hand with a Mindsplitter, I think I would have won had game 3 not gone to time. R2: 2-0 v Ahri 🟩🟦 - Stole my opps Grove and was able to sit on it with FOFs and Rebukes. R3: 2-1 v Annie 🟥🟪 - Stopped Vi combos with FOFs and rebukes, slowed down tempo with early gusts. Final position: 5th (2-0-1) --- V1.22 - 05/01/2026 - -1x Tideturner from side, +1x Gust. With 3 wielders in main, I'm not convinced I need the extra TT in the side but I could be proven wrong. Gust has been quite useful so want to have an extra one for hold matchups in side. - -1x Charm from Main, +1x Ride the Wind. I've missed having a ride in my main and think I prefer charm as an option to side in in certain matchups like Viktor where they might have something sat in base. --- Summoner Skirmish @ Trident Cards Bulwell (16 players) - 03/01/2026 R1: 2-0 v Viktor 🟦🟨 - Only easy game of the day, a very off meta blue Viktor deck, nothing noteworthy here. R2: 1-2 v Master Yi 🟩🟧 - Mid Range Yi played by Julian, a very hard match, could have gone either way but unfortunately, in the last game we both had grove as the battlefield and I was going second, I could not break the hold. Lesson learned is that choosing Grove when going second is truly appalling. R3: 2-1 v Miss Fortune 🟧🟪 - Aurora MF played by IMABUNNEH, defying catalyst of aeons and mindsplitting auroras was the game plan and it worked fantastically. Rebuke was a particular stand out MVP here. R4: 1-2 v Ahri 🟩🟦 - Standard Ahri played by David from Riftlabs. Deck relies on holding and I really should have sideboarded in all Rebukes but didn't for some reason. I think that and a lack of practice into this matchup really messed me up ultimately. Was extremely close though, the 3rd game ended as 8-7. Finishing position: 8th --- V1.21 - 03/01/2026 - Meditations out, they didn't feel too bad but I want to try with other things now to feel any difference. Replaced with an an extra rebuke and gust in side whilst the En Garde moves back to main. --- V 1.2 - 29/12/2025 - 2x Rune Prison > 2x Rebuke. Just the superior card really, runes have been adjusted to compensate for the power change. - -1 Engarde, +1 Tideturner. Extra two drop added to sideboard, it's simply because we have a lot of Viktor players locally and missing a turn 1 unit against Viktor can be crippling. --- Nexus Night @ 7th City Collectables (12 Players) 17/12/2025 R1: 2-1 v Leona 🟩🟨 - Once the extra defy, windwall and Charm side boarded in, match-up felt fairly straightforward. R2: 1-2 v Viktor 🟦🟨 - 2 very close first games, last game lost entirely because I missed a turn 1 unit and opp had cull the weaks (all 3 of them) May put an additional 2 drop unit into sideboard as a result of this. R3 0-2 v Teemo 🟦🟪 - Matchup felt almost unplayable, weirdly the mundo isn't the problem, it's actually trying to break their hold... We just don't have the numbers and they can push things away most the time. Stupidly though, I didn't sideboard the additional charm in, I should of, the one I did see made an impact. --- V 1.1 - 17/12/2025 - -3x Find Your Center. When not running Faefolk or Whiteflame I'm not convinced this card is super necessary. I look forward to being proved right or wrong! - +2x Gust. Just so good at helping with early game and allowing us to slow opponents down, especially when going second and we are technically on the backfoot. Also very handy in Yi matchup where early units aren't as huge outside of showdowns. - +1x Meditation. Card is a lot better for Yasuo as the exert isn't as punishing, we can still move a unit with legend ability, RTW or FOF. I want to trial it for a bit of extra card draw. - Sideboard: -1x Windwall > +1x Meditation. Very rarely used double windwall, can be extremely trash unless used against big spells due to power cost. Trialling meditation to be swapped in for scrapheap games 2 & 3 after Zaun Warrens is used. --- Nexus Night @ The Dice Cup (21 Players) 15/12/2025 R1: 2-0 v Darius 🟥🟨 R2: 2-1 v Ahri 🟩🟦 R2: 2-0 v Yasuo 🟩🟪 --- V 1.0 - 14/12/2025 - Deck uses a lot of the core of Ghaelwinds "best of Yasuo" deck but with a few changes of my own personal liking. - I always found Sona to be of tremandous value if you can get her to stick on the board, offering the Annie legend ability but doubled every turn. In Purple Green this is huge because of the about of tricks and flicks we can perform with 4 runes open. - I also run Rune prisons instead of rebuke, it's still very efficient at stopping huge unit pushes such as Vi, Mundo, Whiteflame etc. and doesn't remove them off the board so can be used offensively with Yasuo Remorseful's ability to make a huge trade and still keep Yasuo alive. The downside is that it is defyable, I have managed to bait out and play around opposing defys in the past but if it becomes a problem I will likely sideboard rebuke to swap in for Rune Prison against Green.





















































