© 2026 STGMNN Labs UG (haftungsbeschränkt) · PiltoverArchive.com. Piltover Archive was created under Riot Games' “Legal Jibber Jabber” policy using assets owned by Riot Games. Riot Games does not endorse or sponsor this project.

NEW Updated Stun Cards - With Rune Prison and Call to Glory - Leona's Stun Dreams and Combos appear to synergize better! The goal of the game is to get creatures out, stun, and buff your way to victory. Will keep updating as I test & experiment with different card combinations and new cards. Fun Combos ------------------- - Conquering / Holding - Leona (Attack & Stun) or Stun (Rune Prison/Zenith Blade) + Lee Sin (Buff) - Stun (Rune Prison/Zenith Blade) + Eclipse Herald (Readied & Attacking) - Leona (Attack & Stun) or Stun (Rune Prison/Zenith Blade) + Buff any Unit + Call to Glory - Spirit's Refuge + Stun + Any Buffed Unit - Removal Combo - Leona (Attack) or Stun (Rune Prison/Zenith Blade) + Solari Chief - Reaction Combo - Sona (Ready enough Runes to play any of our reaction spells) + React Spells (React on Opponents Turns) Deck List ------------------- Deck Archetype Synergies - Stun Cards - Rune Prison - Zenith Blade - Leona Champion Unit - Solari Chief - Eclipse Herald - Buff Cards - Leona Legend - Lee Sin - Call to Glory Resource Gain - Energy & Power Ramp - Soaring Scout - Sona - Seals - Draw Cards - Discipline - Meditation - Clockwork Keeper Control - Counterspells - Protection - Defy - Wind Wall - Removal - Stun + Solari Chief - Unit Enhancement - Call to Glory - Discipline Other Considerations/Cards to Experiment With - Using Ahri Champion to hold - Yasuo is just very powerful - Using more unit enhancement reactions like Block and En Garde and Shen - Protection Cards like Zhonya's Hourglass













































