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The deck has no units. All you have is a Green Ahri in your partner slot. The goal of the deck is to conquer a battlefield early (preferably yours so you can get on hold effects) with Ahri before your opponent starts playing their big stuff. The rest of the deck is just cards to either buff Ahri, or deal with the opponent’s stuff. In addition, time warp is just an auto win if you have 5+ points, but I’d recommend cutting it to 1-2 copies





















































