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I think aggro Lee is the way to go, here's my idea for all the Lee players out there. Go hard, score points, own the board. Further budget substitutions at the end. The objective with this deck is to get board control and win by destroying your opponent's units. Take advantage of beating your opponent's might by 1, then use your control cards (charm, challenge, dragon's rage) to eliminate their ability to respond. Keep your dudes alive with defy, discipline, en garde, and zhonya's. I'm finding this lean, higher tempo deck to be very effective at acting early and preventing people developing their board. Green Master Yi is experimental, I think this card is underrated and can give you a little extra oomph to close out the game. Battlefields: blank - monastary; go first - grove; go second - vilemaw's I'm not 100% sure on this, but Vilemaw's Lair seems like a viable "going second" battlefield to trap your opponent in there so you can hit them with the clap back. Especially good vs Annie and Yasuo, totally ruins their game plan. Against Yi you can charm his units into it and they can't leave until you say so (except ganking). Budget substitutions: Qiyana - Wildclaw Shaman; Dragon's Rage - Charm and Challenge; Zhonya's - En Garde, Clockwork Keeper, unit of choice; Sabotage - Windwall or w/e you feel; Primal Strength - w/e you feel, maybe Spirit's refuge Add me on discord (bluuuee) if you have any thoughts about this or just want to chat!





















































