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Dreaming Tree first battlefield. Zaun Warrens if going first. Void Gate if second. Ideal mulligan is Jayce, Vanguard Armory, and ideally 2 cards to generate gold. This is ideally Wages of Pain or Blood Money. Playing 3 copies of each gives consistency that you'll be able to generate 1 gold early at least. The main aim of the game is to generate at least 1 gold, through Blood Money or Wages of Pain. We then sacrifice this using Jayce, to play a Vanguard Armory from our hand, and immediately start abusing our opponent with spells like Cull the Weak, and swarming the battlefields with our 3 recruits a round generation (not counting our legend), only paying 4 energy and 1 power. Turn 1 going first play is just a recruit and pass, or Honest Broker if in mulligan. Turn 1 if going 2nd is normally recruit and pass with 2 up for Blood Money, or pass with 3 up for Wages of Pain. We need to maximize our draws to make sure we get Vanguard Armory AND a Jayce in our hand. If we are unlucky not to get it from Mulligan (which can be expected, its unlikely to get BOTH a Jayce and an Armory), this is where the Zaun Warrens and Dreaming Tree tech comes in. With Dreaming Tree you don't even need your unit to conquer, as you can suicide a recruit, tap 1 to stupify it, and draw 2. Zaun Warrens is a bit trickier, and basically needs you to go first to give you the biggest chance of you being the one to conquer. Basically, cycle your cards till you get Jayce and Vanguard Armory. Into Aurora/Ornn/Jax take Salvage. Basically anyone who you think you'll have trouble dealing with their equipment or gears. Still testing the deck. Prefer Vengeance and Singularity over Drag Under and Comet as those 2 require enemy units to be at a battlefield. Will test deck extensively. Prefer 7-5 split because singularities can clog hand if don't have enough blue runes Funny interaction with Imperial Decree plus Bellows Breath. 6 energy 3 power to wipe 3 units from a battlefield is very much worth it. Vanguard Captain into heavy removal (spell viktor), Watcher where you need the lategame power of an accelerated Watcher. Combo's well with Bellow's Breath too to remove units.





















































