© 2026 STGMNN Labs UG (haftungsbeschränkt) · PiltoverArchive.com. Piltover Archive was created under Riot Games' “Legal Jibber Jabber” policy using assets owned by Riot Games. Riot Games does not endorse or sponsor this project.

# Teemo perfoming at locals For context, there's no Aurora in my locals, so thats one less concern to me. I think Teemo has a good matchup spread, but loses so much for Kai'sa unless she misses everything, so this my attempt to beat it. First things first, dont use blue Teemo, it sucks, even more after the errata, so go with purple teemo, great card, and its so nice to guarantee a 2 drop. I took a lot of inspiration from Gorica and Prismaticism, so thanks to them. # Battlefields - The dreaming tree, it just a good one against kaisa so you dont run out of resources, she will kill your units, so you can just retreat them to your hand, draw 1 and ramp to your mundo. - Grove of the God, just pick this one when you're going first, and enjoy sitting there and drawing, please dont let your oponnent go first on this one. - Trifarian war camp, also targeting kaisa, just traying to make her life harder to destroy my units. Just play stacked deck and put a ravenbloom there with no fear from hextech ray, also hidden card + monk will avoid falling star. Bandle Tree is just great, I love it, but I think it just helps me more in situations where I would win anyways. The ganking bf is also interesting to use ride the wind on mundo and them gank it to double conquer. # Card choices 2x Teemos - One is fine, but I thing its not a bad hidden card to find in the mid game. 1x Guerrilla Warfare - I was convinced to avoid one of, but this cards feels more like an additional copy of other hidden cards, than being a one of. - 3x Stacked deck - Just great card - 3x Stupefy - Just great card, and its so nice to use it on Dreaming Tree on your own units to draw 2. - 2x Retreat - Great into kaisa to ramp since you will loose your bodys anyway, play it on dreaming tree to draw one is awesome. If not needed, switch it from any better card from side after dreaming tree if you dont need it. Also, be aware of retreating your only unit, so opponent target their removal on their own cards. - 3x Fight or Flight - So helpful, your opponent will make maths around your teemos and monks and stupefy, them just just their biggest unit back from base and keep your bf. Not always hidding it, because you cant target the other bf. - 3x Ravembloom - Ravembloom. - 2x Tideturner - Ok drop 2, and so useful to move your big units around late game. The frog (Traveling) if good, build trash for mundo, but just feels dead late game. Since I have Teemo as 2 drop, I am ok with less 2 costs. (Also, so much good cheap cards, I always have a trash big enough) - 2x Ride the wind - Just best purple card, move your giant mundo around kkkk - 1x Rebuke - One more on side, just great into vi + ride the wind combo. Also is so nice to just send some big units back. - 2x Lecturing Yordle - I lost the dice so much that I put this on main deck, just a good drop turn 1 in this case. Its ok to draw, and sometimes the tank will be handy, but this can be a side card to use only going second. - 2x Sprite call - I dont love just playing a unit that will disappear, but it enters ready and I using instead of the frog, mid game its useful, and can conquer bf to put hidden cards quickly (your oponnents will ever give a window to reaction). Also, all your units will disappear against kaisa anyways, at least this one is ready and can be hidden. - 3x Consult the past - great draw 2 for 1 mana, and your opponents will always fear it like it is a teemo. - 3x Monk - Bread and butter for teemo, just sit this guy, hide some cards and watch the opponent trying to outvalue it. - 2x Sprite Mother - I dont love recycling early, but its a good way to develop 2 things, good to steal the other battlefield from your opponent that only has small units there. - 2x Mindsplitter - Trying it to just discard key cards against bad matchups, 7 might is good enough, and it at least does something before being removed. But it can also go on side, and put third mundo back - 2x Watcher - Just best come back card, also sometimes I just sometimes play it without accelerate, keep it on base, and move any ember monk agains the debuffed unit on bf. - 2x Mundo - Mundo big! Mundo ride the wind! Mundo hold! Mundo conquers! Mundo great! Never forget that Mundo goes where it pleases. # Side My side board are just more copies of good cards to certain matchups, and I have. - Smoke screen - I hate when someone uses this, its so good, but I think its not that needed, I think rebuke its doing enough for me. - Gust - Good to save some units, but Teemo and Monk are out of range, and I not facing so many aggro decks that uses a lot of 3 might units. But it sometimes feels really good to just gust a Ravembloom and stall the game.





















































