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Currently under construction - updates are brewing as we speak. **Battlefields:** - Ornn's Forge (First Battlefield) - Obelisk of Power (T2 Ornn is possible, if going 2nd w/ Find Your Center - not suggested in certain MUs) - Power Nexus (Alternative Win Con if Gear Removal is heavy) ***************************************************************************** **Opening Hand:** - Green Seal > Find Your Center - Discipline > En Garde > Defy - Guardian Angel (GA) > Zhonya's HourGlass (ZH) - MU dependant but ideally Svellsongur Choosing to go 2nd and conceding early conquerors enables us to set up Ornn more efficiently IMO. T1 (3 runes) - Green Seal, into Svellsongur. T2 (5 runes) - GA / ZH, into World Atlas T3 (7 runes) - Ornn equipped w/ minimum 2 gears. Alternatively, you can steal early points with the following; T1 (3 runes) - Pit Crew, into Green Seal to restand and conquer. ***************************************************************************** **Main Deck:** - Wind Wall (2) pending the meta but we have to respect "Thermo Beam" - Charm (2) and Blitzcrank (2) helps the mid game tempo back into our favour against more aggressive decks that can capture both battlefields quite early. **Side Board:** - Replaced Rune Prison (2) w/ Disarming Rake (2)





















































