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Discard big boys and play them out early. Maintain early tempo through good 2E units like Traveling Merchant and Chemtech Enforcer, and cheating out discounted units in Flame Chompers, Brazen Buccaneer and Rhasa the Sunderer. All while filling your trash with key units to bring back on turn 3 or 4. As soon as you can play The Harrowing or Soulgorger, you are bringing out your big threats from the trash, attempting to overwhelm your opponent early. Volibear protects himself with Deflect 2 and Mindsplitter can help you remove an answer or key threat from your opponent's hand. Loses pretty bad to hard removal and you are super vulnerable after recycling 3-4 runes, but it seems pretty fun.













































