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Deck Explanation: 1. Legend: Jinx Loose Cannon's goal is to dump your hand quickly and draw 2 cards per turn. In my opinion, the best use of her passive is playing very low cost, aggresive units to take over the game before your opponent can react. 2. Battlefields: 2.1. Zaun Warrens: Overall sustains your game-plan, filtering cards and filling up your Trash for Vi, Demolitionist, which is one of your win conditions. 2.2. Candlelit Sanctum: Vision allows cheating out Nocturne, Horrifying. 2.3. The Arena's Greatest: Winning fast is paramount with this deck, the longer the game goes, the less chances of winning. 3. Champion: Jinx, Demolitionist is great for retaking battlefields. ASSAULT 2 is a big deal. Discarding 2 benefits Vi, Demolitionist and allows cheating out Flame Chompers. 4. Main Deck: 4.1. Seal of Rage: 0 energy cards are great, especially when trying to empty your hand. 4.2. Stacked Deck: Full playset (3 copies). Triggers Noxus Hopeful's and Sun Disc's LEGION effects. You can cheat out Nocturne, Horrifying with it. Fills up the Trash, filters the top of your deck. Accelerates Darius. 4.3. Cleave: Cheap spell, great in aggresive decks. Makes your small units big when attacking. 4.4. Vi, Destructive: The best 2-drop in the game, even better in this deck because of how fast you fill the trash. 2 copies is the sweet spot in my opinion. A third copy is sometimes useless as your trash would be already recycled by a previous Vi. 4.5. Traveling Merchant: Solid 2 drop, filtering cards and filling up the Trash is the name of the game. On later turns it can make you discard from an empty hand, then drawing, making it a 2 energy 2 might unit with "when I move, draw a card" 4.6. Chemtech Enforcer: Best turn one play you have is this unit discarding Flame Chompers. I usually play him in my base rather than directly onto battlefields so I make out the most out of his ASSAULT keyword on a later turn. 4.7. Mystic Poro: This is a controversial take, but I'm always picking this cutie over Pouty Poro. Vision allows you to cheat out Nocturne, Horrifying on the same turn. On the other hand, the red poro's deflect isn't that impactful, the exception being vs Kaisa. 4.8. Noxus Hopeful: I'm counting this unit as a 2-drop. 2 energy 4 might goes BRRR. 4.9. Flame Chompers: Alongside Nocturne, playing him by recycling 1 rune (when it is discarded) feels like cheating. 4.10. Sneaky Deckhand: Great when second, especially when played onto Candlelit Sanctum, then cheating a Nocturne off the top directly onto the same battlefield, which next turn can gank. 4.11. Nocturne, Horrifying: Underrated card, you can cheat him out with Stacked Deck and Mystic Poro. 4.12. Fight or Flight: Great for holding battlefields when used on enemy units. Also can save one of your important units. Even against decks that don't run many creatures this card can be hidden onto battlefields you control for later uses, preventing it from being a dead card in hand that prevents your legend's passive. I hold off from using it early game since it's the only response for bigger units (looking at you, Deadbloom Predator). 4.13. Hextech Ray: Solid Lightning Bolt, in my opinion a staple in any red deck. 4.14. Void Seeker: 4 damage spell that recycles itself. I preffer it over spells like Falling Star. 4.15. Sun Disc: initially wasn't in the deck, but after some testing with one copy I went ahead and bumped it to 2 copies. This card is insane for retaking battlefields. In one game I had a Vi enter ready, which recicled 15 cards from my trash and conquered a battlefield with 2 big units (6 might each) and a smaller one. 4.16. Darius: added one copy after some testing to have an alternate win condition. 5. Runes: 8 Fury and 4 Chaos. Most cards have Fury Power Costs, that's the reason for the uneven split and leaning heavily into fury. The only card that requires recycling chaos runes is Nocturne when played from hand (not ideal). 6. Mulligan: aggresively look for these cards, in the following order: 2-drop>stacked deck>seal of rage. I would advise against playing Vi on turn 1 since it's probably going to get removed before she awakens. ALWAYS MULLIGAN Nocturne>Darius>Flame Chompers (unless you can discard it). UPDATED 17.11.2025: cut Rhasa, introduced Darius. After some testing Rhasa seems mediocre, but still good enough if you're missing cards.













































