© 2026 STGMNN Labs UG (haftungsbeschränkt) · PiltoverArchive.com. Piltover Archive was created under Riot Games' “Legal Jibber Jabber” policy using assets owned by Riot Games. Riot Games does not endorse or sponsor this project.

The chosen initial champ I'm testing both, and they are both great. For me, the body has more potential early on, so I prefer to use it first and switch to the second one in the next game based on the opponent's deck. You always want to start second; it's the strongest moment for you at the start, and the opponent rarely wants to play second, so even if you lose the roll, you most likely start in a favorable situation. The battlefield to play first is usually the weakest for the opponent; against Ornn, however, you throw in the Ornn forge because you 'give up' the first game, giving them an easier win, and then sideboard to have the other battlefields favorable to you. 28 november: - 1 Qiyana + 1 Jax. Jax does almost the same thing I want with Qiyana, but he does it in a 'more consistent' way and more easily, I don't even have to waste 1 Power to equip Qiyana and ramp up, with Jax you play him and the Power spent pays off. 29 november: I tested several bo3 against Irelia, I win the most of the game, but i need to make changes to the deck, especially in the sideboard, because with the addition of Guardian Angel it's hard for me to kill her on the board and then she can easily take over the Battlefield. Another card that was of little use to me is "Here to Help," nice combo with Shen and with Fiora costing 3 whit here you pay 0, however there might be better cards in extra spots because almost all the cards I play have no ganking, so I don't have the opportunity to easily take over the other battlefield. I should try "Windswept Hillock" as a battlefield to see if it solves this problem with the spell. I will definitely remove one/two copy of Shen from the deck, 3 is really too many and mostly I need to keep mana open for him and not for anything else, one copy 100% remains because is an extremely strong card in different situations. 1 december: Removed Qiyana the more I played it, the more it became one of the worst options to play that turn; I preferred other cards, especially because it lets you recycle a lot if you want to make it mighty as well. Replace with Fiora Body +1 "Marching Orders" With the release of Fiora Body, there was a need for a way to break the pieces that interfere with her passive. This is perfect because it doesn't recycle you and can target up to two enemies. -1 Shen +1 "Trinity force" It's a good tool, especially with the battlefield, where if you defend you get a +2. -1 "Harnessed Dragon" She was cute, but she consumes a ton of mana that doesn't let you do anything else besides playing her, and now with the green spell that counters her, she's even less valuable. Testing "Windswept Hillock" for the hidden. Change Sideboard: +2 "Vengance", is very useful. 2 december: -2 Primal Strength, -1 Here To Help for 3 Punch First, is very good is not possible countered by defy and for 1 mana is +5. 4 december: I test this change: -2 Divine Judgment, -2 Sett, -1 Marchin Order, -2 Fiora cost 4, -3 Honest Broker, -1 Shen +3 Akshan, +3 Show of Strenght, +1 Lucian, +3 Hexdrinker, +1 Strike Down Side: +2 Blood Money, -1 Sabotage, -2 Unyielding Spirit. (In the current meta, there don't seem to be too many shots and ability damage for the moment, so I preferred to include a triple of the card I would play against Rek'Sai, which is currently the hardest matchup.) +1 i test Lucian with "Windswept Hillock" have good combo Battlefield: +Sunken Temple (is perfect for you), -1Trifarian (is perfect for Rek sai, I still haven't found a way to win; a well-made Rek deck is devastating.), -1 +2 shield, Hall of Legends (I testing, Many Legends don't take advantage of this battlefield is good for frist battlefield) Akshan is really strong, he has a no-recycle cost and with the body, even with the +1 weapon, he allows you to ramp. Additionally, many Calm decks use Zhonya and Guardian Angel, which if stolen give you a lot of value. Show of Strenght It solves one of the main problems of the deck, which is drawing too few cards; with at least 2 mighty units, you can easily get them to have a +2 boost to the cards in hand. 5 December: +1 Lucian, -3 Unsung Hero, +1 Salvage, +1 Doran's Blade (Doran i miss click, i wanna play one copy Confort) Side: -1 Lucian, -1 Salvage, +2 Divine (i wanna test vs Rumble) 10 december: -1 fiora body, -1 here to help, -1 hidden blade, -1 strike down +2 confort, +1 seal of unity, +1 seal of strength. Runes: +1 order -1 body. (In many matchups, I prefer to have that yellow rune for BF or for yellow Fiora, because I rarely throw a first punch on turn 2, so I don't need to ensure that play.) Fiora body (There are a lot of decks that play many tokens, so in the end I'm opting to play just 1 because whether I draw it or play it as chosen, it's a great play, but if you draw more than one in some matchups, you could end up bricking.) Here to help (In the end, I don't need it that much, and moreover, with the addition of Confront I have the play with it to ready the units, instead of using the trick of playing it on the opponent's turn to have it ready on the next turn.) Hidden Blade (I moved one to the side, because 2 are usually enough and you have a lot of plays where you don't just want to hold but do a hit-and-run. For some matchups, it's actually necessary, so I put it in the side.) Strike down (In many games, I found myself either without weapons or without units, so I preferred to include Confront to draw cards and thus have the opportunity to play without getting too heavily bricked.) Seal: (You get a lot through recycling with all the weapons and Fiora Legends it's not enough for, but at the same time, you draw a lot with all the different little draw cards you have, so seals are super useful early on because if you draw them, you go full steam and it's hard for the opponent to stop you.) Side: divine judgment +1 (i test this vs rumble, x2 It doesn't seem to me that they are enough, You need to have as much as possible the chance to draw it), hidden blade +1, blood money -2 (In the end, it didn't help me that much, at least for most of the matchups; I prefer the extra Divine Judgment and the Hidden Blade in the side.) I had issues with my account, and the support team was very kind and helped me recover it. During this week I continued testing, and I will definitely keep testing in the coming days to try to improve the Fiora Weapon as much as possible. I noticed that I hadn't written because I removed the Unsung Hero; in the end, as a deck it plays perfectly as a second, so the 2-cost drops aren't needed. Plus, you want to make full use of the Weaponmasters, so you should keep a weapon on a unit you want dead, and there's a chance it won't let you draw if they use a Smoke Screen on you or other even cheaper debuffs. 15 december: Sideboard: -1 Divine judgment +1 fiora cost 4. Testing with many people on Discord, all playing various decks, it was noticed that even with many new strong cards with deflect, it seems that Kai'Sa remains very good, so you need Fiora costing 4 as the chosen, who is not weaker than Falling Star plus another unit killed by the same Falling Star. If someone really has to kill her, they will have to use both Falling Stars on her. And giving her enough weapons, it's unlikely they will be able to take her down. Cards that I haven't added: - Kato the Arm; The devs told it wasn't meant to work the way it's written, so it was not buffing itself, and so until I get confirmation of errata or not, I won't play it. Because the deck currently works most of the time by using a single unit that attacks at a time, readying it through the yellow flower to make the most of everything 100%. So if its ability only works on allies, then it's not that useful. - Xin Zao: It could be a nice addition; if I have 2 units on the field, it also comes ready in addition to having a big body at such a low cost and being a tank. So if I want to hold a battlefield, it can save my smaller pieces, even more so if I give it equipment to make it a body that's hard to take down. - Soraka: His strength is in saving a lot of units; unlike Xin, he's not a good unit to attack alone, so if you play Kato he's a good choice, but normally with this deck, I don't see him fitting in very well. - Jaull-Fish: Recycling 3 is too heavy to play it accelerated. Sure, it costs you almost nothing, but it doesn't even give you the chance to ramp through the legend, and on top of that, it doesn't have a big enough body to be a good investment. - Sacred Shears: It's a great little draw, but giving only +1, many of the cards can't reach Mighty. Moreover, it's a bad play on T1 if you go first, because it removes a rune and so you can't play Fiora and make her Mighty. We'll see with future cards if it will be a good addition to the deck. Sorry for my english is very bad and i use translate for help me.





















































