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2/3 Skirmish wins (I completely misplayed and got 9th) Thanks for checking out my list! Here is an extremely detailed guide for how I play MF Aurora. Edits made semi-frequently, including deck/sideboard/matchup changes. Everything is off of what has worked well for me, and what I have seen. Best Matchups: Kai'sa, Teemo Even Matchups: Volibear (Aurora), Miss Fortune (Aurora) "Bad" Matchups: Ahri, Master Yi (Any), Annie, Viktor Battlefield 1: Aspirant's Climb - Gives you a chance to see what the opponent has while also giving a cushion to be able to win the game in case of a slower start. Battlefield 2: Sigil of the Storm (If G1 Loss) - Deter opponent from conquering both battlefields early. Slow opponent down, forcing them to recycle resources often. Fight or Flight /Gust/Rebuke to keep them off battlefields/Force them to conquer and recycle again. Hold Tempo, Get to Big Units, Use Ride the Wind/Gust/Primal Strength/Rebuke to maintain control of battlefields. Obelisk of power (If G1 Win): Ramp up to 4 runes T1 when likely going second. Get to Aurora/Big Units as quick as possible. Overall Gameplan: Aurora is main wincon, get out ASAP, big unit every turn, hold battlefields. Be mindful and don't stack battlefields against decks that can wipe them with cards like Unchecked Power/Imperial Decree/Warwick. Outside of Aurora, paying big units actual cost, and be smart with trying to conquer/hold. If opponent is 5 points or under, setting yourself up is better than attacking into combat tricks. Mindsplitter/Sabotage are the MVPs of the deck with being able to snipe most problematic cards for you. Sabotage can make them recycle and sideboard gear removal, Unchecked Powers, Windwall/Defy. Mindsplitter takes care of the same AND any units like Thousand-Tailed Watcher, big units, red Darius. Utilize Ganking heavily, Use your base to your advantage, Use Mindsplitter/Sabotage as problematic removal and keep in mind what opponent has available Soulgorger package to bring back Mindsplitters for more hand disruption, Deadbloom to take battlefields, Volibear when trying to hold Battlefields, Mountain Drake if you need resources to stay, and Miss Fortune if you need the slight ramp/Readied unit (Accelerate works with Soulgorger/Harrowing effects) Sideboard Guide: Kai'sa - +1 Unyielding, +1 Possesion, -1 Confront, -1 Gust Gameplan: Protect units with well-timed Primal Strength/Unyielding Spirit Gust for Eager Apprentice and other small units Possession for Darius/Thousand-Tailed Watcher Unyielding Spirit/Mindsplitter/Sabotage to deal with Unchecked Power Mindsplitter/Sabotage to target Watcher/Darius/Smoke Screen/Icathian Rain/Thermo Beam Master Yi (Aurora) - +2 Fading Memories, +2 Rebuke, +1 Possession, -3 Ride the Wind, -1 Confront, -1 Gust Gameplan: Fading Memory Aurora Sabotage/Mindspliter target Aurora/Big Units/Defy/Wind Wall/Sideboard Rebuke Large units to sway combat/Prevent points Possession as combat trick/Steal defender to use as attacker Play combats very smart, try to be defender more often than the attacker to avoid Yi ability Be mindful of Defy/Wind Wall Annie - +2 Rebuke, +1 Challenge, -1 Mountain Drake, -1 Confront, -1 Primal Gameplan - Save Rebukes for boosted Vi Gust away small units to prevent scoring points and forcing them to use more resources Mindsplitter force discard Vi/Darius Sabotage/Mindsplitter for Ride the Wind/Damage Spells Miss Fortune (Aurora) - +1 Miss Fortune Buccaneer, +2 Rebuke, +2 Fading Memories, +1 Possession, -3 Gust, -1 Confront, -2 Ride the Wind Gameplan: Fading Memory for Aurora Rebuke big units to make conquering/holding easier Possession to steal big units as combat trick, or to have an extra attacker while stealing a defender Purple MF to have points edge, utilize ganking to score both battlefields each turn Mindsplitter/Sabotage for Aurora/Big Units/Ramp/Sideboard Teemo: +2 Rebuke, +1 Possession, -1 Confront, -2 Ride the Wind Gameplan: Gust Small units alone on battlefield to force Hidden cards Rebuke/Primal Strength to deal with Dr. Mundo Sabotage/Mindsplitter target Mundo/Rebuke/Acceptable Losses Volibear (Aurora): +2 Fading Memories +2 Rebuke +1 Possession +1 Unyielding Spirit, -3 Gust, -1 Confront, -2 Ride the Wind Gameplan: Fading Memory/Sabotage Aurora Mindful of Warwick combo Possession combat trick/Steal Defender to turn into Attacker Sabotage targets Damage Spells and Aurora Mindsplitter target Aurora, Warwick, Thermo Beam, Deadbloom Ahri: +1 Possession, +1 Challenge, +1 Rebuke, -2 Ride the Wind, -1 Confront Gameplan: Possession bigger units (Watcher, Faefolk, Whiteflame) Rebuke/Gust/FOF/Challenge to get them off battlefield to avoid Ahri legend ability Maintain battlefield control Keep combat tricks up to play around Smoke Screen/Stupefy/Charm/Watcher Sabotage/Mindsplitter Defy/Wind Wall/Smoke Screen/Singularity/Watcher/Charm





















































