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Plan is simple. You ramp, you play drakes, you win. Don't rush things, play first turns by eventually remove opponents units on battlefield, before their end of turn. Keep in mind that ramping on the first 2/3 turns in mandatory for this deck. Another important unit is Herald of Scales (it's better to keep this one on base) making your 8 dragons cheaper. You should be able to play at least 2 of them in one turn, making the next turn really powerful. When you play volibear, leave it in a battlefield to keep control of it. Quiyana is another really important unit, making you ramp, draw and keeping control of the battlefields. Planning in cutting aurora to make it budget.













































