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BerocaNoAqua's - Dawnstar Leona Built with tempo-control in mind, as well as porting to 2v2 as a support deck. Battlefield choices: - Sigil of the storm [Go Second] often forcing an opponent to focus on the other battlefield to avoid recycling a rune, this allows for setting up the stun engine by attacking into the remaining battlefield.. or sacrificing the additional rune from going second to setup-shop on SotS, and then force your opponent to recycle a rune after subsequently conquering - Vilemaw's Lair [Go First] force decks like Kaisa to commit to one battlefield for their conquer abilities to be picked up on one battlefield, allowing you to focus units for a constant attack, withdraw and reset approach - Reavers row [Go First] this battlefield can be incredibly helpful setting up for counter attacks, as well as protecting Leona / Caitlyn Movement is a weakness of Leona without having a Zenith Blade or Zhonya's to protect Determined Leona - which is often the key to unlocking card draws and additional buffs per-turn. Fiora becomes an instant threat when mighty, and is guaranteed if sent to attack with Leona (using Radiant Dawn). It's imperative to the deck that Leona doesn't come onto the field until she can be adequately protected - Zhonya's, Defy, Discipline, etc need to either be in-hand or available to play in the result of her getting focussed or taking fatal. In general, use the main deck resources to keep Leona / Caitlyn alive, and follow-up with Solari Shield Bearer / Chief stun-kill combo to remove challenging units The deck has few low cost units to fill the board initially, however it's sometimes beneficial with Leona to try and go second for the extra rune channel. Additionally, attacking and playing units in general drives the stun-engine, so once your units are ready after conquering (and Cait isn't in play) it's suggested to move units back to base to then set-up the engine for the next turn - keeping this play-style consistent helps to ensure tempo and a later battlefield sweep, either with a mighty Fiora unit, or with Zenith Blade to commit a defending unit from your held battlefield (or exhausted in your base) into combat Successfully conquering a battlefield provides an opportunity to play Caitlyn directly to the battlefield. Therefore, if you're able to set-up Caitlyn to be ready for your following turn, buffing her on the next turn when she's ready, further helps with enemy unit control (deal her might to an enemy unit at another battlefield). When this is coupled with Blitzcrank your options for unit removal open up massively, with Blitzcrank's ability being repeatable due to it being returned to hand if it successfully holds a battlefield





















































