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General Strategy: Play on curve with strong tempo units while buffing them with Legend and supporting them with combat tricks to help them survive. Aim to conquer towards 6 points and retreat units (or using Zhonyas/First Mate) to avoid giving your opponent priority in showdowns. Use Sett and Lee Sin as strong finishers to make the final push to 8 points. Early Game: If you are going first, Cithria Turn 1 into Wildclaw Turn 2 nets a quick double conquer into most opponents. Going second, you have more flexibility with Cithria + Legend Buff Turn 1 into Wildclaw Turn 2 with a rune to spare for possible En Garde, Defy, or Charm. Or if you are running Monastery, you may expend the buff to draw and reapplying with Legend. Wildclaw being 4 power while buffed get him out of range of most early game removal like Hextech Ray, or Gust. Otherwise, just play on curve to get bodies on the board and keep up in points by conquering while staying cognizant of how many runes your opponent has open. Mid Game: Stop and evaluate you board/hand and start thinking about your plan for getting to 6 points. Keep in mind it is almost always better to go from 4 to 6 points in a single turn than wasting too many resources only to end up with 5. Once you reach 6 points, you will likely retreat your units for a final push for a double conquer using Kraken Hunter, Sett or Lee. The strength of this deck is its low costs and aggression, so make sure to try and close out before your opponent can start dropping bombs.





















































