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Spam low costs at the beggining. Seal of Rage, Unlicensed Armory + Chompers, Gust, Traveling Merchant and Nexus Hopeful are ideals for first turns. Hextech Ray early without seals can hurt for the recycle cost. Basic combos: - Ride the Wind + VI = Easy double conquer. - Conquer + Discard = Return super Mega Death Rocket. If you can use it effectively and have one or more Phoenix in your trash you may return them. - Darius + Cleave = Enter ready with 10 might. - Rasha + Get excited! = Great single damage in a battlefield. You may need to save Hard Bargain for this situational combo. Remember that you'll be allowed to return inmortal Phoenix using this. - Other great use for Hard Bargain would be to protect VI when trying to use her as a win condition with Ride the Wind. Notes: - Gust lets you snowball when used offensively at the start of the game. You can slow your rival's setup and make pressure with your low cost units while getting closer to activate Jinx hability. - Unlicensed Armory gives you a free discard every turn that you can use for Flame Chompers or Jinx Rebel activation, while protecting a unit. (Situational and may be removed from deck). - Rasha could be a low cost 6, since will create a big trash fast. VI will consume that trash. But Rasha will still be really useful for Get Excited! 2+1 cost = 10 single enemy unit damage. (May be replaced for Draven Showboat) - You should be recalling VI to base or ganking when allowed to. VI will be really vulnerable at battlefields once your turn is finished. Battlefields: - Zaun Warrens: Lets you use your discard mechanics, build your trash and find desired cards. - Reaver's Row: Saves cards that get "stuck" after conquering (they may die to spells anyway). - Windswept Hillock: Allows for more early preassure, since you will be setting some low cost units that will be able to gank. (May be swapped for "The Arena's Greatest") Sideboard: - Factory recall vs Aurora and other high cost gears. - Switchhero Hidden = Great bait for high might matchups. - Sneaky deckhand = Good for matchups where you need to enter battlefields ASAP and defend them. (Not ideal). Keep in mind that this Jinx deck doesn't have as many assaults as other decks that use Jinx demolitionist, and Chemtech enforcerd, for example. So, you could hold a little better. - Noxus Saboteur vs Teemo or high hidden use decks - Invert timelines is situational for fast draw decks (may be removed).





















































