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Your Will, My Hands. Instill the Dragon’s Fury pumping out as much might per mana, utilizing Kinkou and your Legend buffs to push dangerous threats onto the board early such as Stalwart Poro, Kraken Hunter, or Wizened Elder. Hunter able to hit 7-9 might and wizened elder hitting 6-8 might with lee sin along side them. Trading card for card should be in heavily in your favor with defy/unyielding spirit covering most interactions, especially when you have spirit’s refuge and buffs across all your units to punish opponents with deflect. Keep your units safe and dangerous with supporters such as Pit Rookie to stay buffed up, First mate to be on your toes, and a suite of protection and draw to keep your opponents guessing. Most of all threats like Udyr, Qiyana, and Lee Sin Centered to slam down heavy buff value and close out games. If I had Zhonya’s probably replace Mistfall or En Garde. Adaptatron in the side is the only staple vs aurora match ups as its pretty much the only anti-gear card in green/orange. Everything else is pretty much 2nd/3rd copies of cards as needed. Open to criticisms and ideas. Fairly budget friendly. Version 1.1 Deck List Patch Notes: 1 Lee Sin, Blind Monk 1 Lee Sin, Centered 2 Defy 2 En Garde 1 Unyielding Spirit 1 Charm > 0 Charm 2 Spirit's Refuge > 1 Spirit's Refuge 3 Pit Rookie 3 Stalwart Poro 2 Confront 3 Discipline 2 Block 1 Mistfall 2 Find Your Center > 0 Find Your Center 1 Wind Wall 3 First Mate > 2 First Mate 3 Kraken Hunter > 2 Kraken Hunter 2 Kinkou Monk 1 Dragon's Rage 2 Qiyana, Victorious > 3 Qiyana, Victorious 2 Wizened Elder 1 Udyr, Wildman Added: 2 Clockwork Keeper 2 Challenge 1 Primal Strength 1 Targon's Peak > 1 Candlelit Sactum 1 The Dreaming Tree 1 Monastery of Hirana 5 Calm Rune 7 Body Rune Sideboard: 1 Defy 1 En Garde > 0 En Garde 2 Unyielding Spirit 1 Charm > 0 Charm 1 Wind Wall 2 Adaptatron > 3 Adaptatron Added: 1 Spirit's Refuge 1.1 Guide: Main Deck: First of all as a deck building rule I personally believe not having unit tempo on turn 1 going first defeats the purpose of going first. Therefore we added 2 clockwork keepers as our 2 drop of choice as well as the perfect unit to provide extra draw power if needed. Following are a couple of consistency changes bringing First Mate and Kraken Hunter down to two to make room for a 3rd Qiyana and Primal strength to help plow through boards. See Battlefields. One the changes that hurt the most is the removal of Find Your Center. By no means do I believe it is a bad card, if i had no interactions it felt amazing resolving this on an opponents turn or when the cost is reduced but with the consistency changes along side arising threats I see no reason lean towards draw/ramp when Qiyana is our main stay. Threats that hang out in the base such as Annie Fiery or Viktor Leader are too dangerous to leave unchecked. With the addition of one of the strongest options in Orange, Challenge brings the removal for such threats that the deck is missing. Optional: 2 Block > 2 Zhonya's Hourglass i just don't have this option at the moment but the Yellow/Blue match up is lacking in answers to creature abilities such as Watcher/Harnessed Dragon and Zhonya's is the perfect answer to keep your key units alive. Battlefields: The one change to the battlefields is Targon's > Candlelit while Targon is amazing for having options open on your opponent's turn it is far more important to find sideboard cards game 2 in bo3 or pieces that you need to combat current/future board states. Our strongest option is stacking conquer triggers to Vision the top cards of our deck and immediately drawing/digging with Qiyana. Side Board: Changed Adaptatron to 3 for anti gear. Moved Spirit's Refuge to make way to more consistent main deck options while still having protection games 2/3. Removals: While Charm is an overall great card Challenge is essentially the same removal but at Action speed. Gameplan: "Worry Not" "Fear Clouds Your Mind" Don't crack under pressure when behind in points. "Speed Becomes Force" "Strike Firmly!" Options such as Confront/First Mate/Mistfall are there to accelerate units that don't already have it to quickly take tempo back from an unsuspecting opponent. "We Do What We Must" Don't be afraid to take Trades, be patient and wait for an opportune moment. "I Will Struggle, I Will Fail, But To Surrender Is a Privilege I Do Not Have." Unless trying to conceal information in bo3. There should be no reason to surrender. Play towards an out as best as you can. the worst you can do is give up. Discord: asianeer777





















































