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Pseudo ride-the-wind on jinx rebel through merchant/Rocket/Armory Rockets+Phoenix/Armory is very Energy Hungry so I run lots of Seals. Drawing too many allows us to draw 1 extra, later on we tend to discard our hand for rockets/Armory Teemo is pretty efficient and lowkey copium to justify the sealcount Rocket+Seal & Armory+Seal allow for a lot of pressure; when going second armory/merchant turn 1 into JinxRebel feels pretty good, doubly so if u can discard a Rocket Cleave wasnt missed most of the time and Chemtank Enforcer sounds good in theory since he can ready Jinx but you rather discard through armory/Rocket later on imo. JinxLooseCannon in main Deck should be explored Darius,Draven seemed to expensive for what they do. Vi adds pressure even without ride the wind but im experimenting with leaving her out in favor of a second rebuke + seal of discord right now













































