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WIP Simple Rumble deck focusing on spamming mechs and abusing legend + spells to make it difficult for opponents to push into them. 12/16/25 Update: Removals: -3 Ravenbloom, -2 Lecturing, -1 Breakneck, -3 Hexray, -3 Void Seeker, -2 Smoke, -2 Hexplate, -2 Cleave (side), -2 Retreat (side). Additions: +3 Plundering, +2 Rocket Barrage, +2 Blue Rumble, +3 Red Rumble, +2 Danger Zone, +2 Retreat (from side), +1 Thermobeam (side), +2 Void Seeker (Side), +1 Smokescreen (side) I think hexplate is very cope and not worth running, especially since gear removal will be more common, plus we will most likely side in thermo beam in some matchups, which ruins it. The new poro will most likely be the better 2 drop for blue, so I replaced ravenbloom with it. Maxed out both Rumbles because they are the main mechs we are gonna conquer/hold with, definitely leaning to make red the chosen. Breakneck is ok, might reverse the drop, but I think he comes too late and I would rather see Thousand-Tailed. I think Rocket Barrage's versatility outweigh the draw 1 from void seeker, so I moved it to sideboard (still debating this though). Haven't tested this deck yet, will probably do so later.





















































