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Early thoughts: Relying a bit more on card draw and early En Garde or Water Wielder plays. Then defending Green Ahri using spells and Retreat to waste enemy resources. Update after Nexus Night 10th Dec 2025: Overall won 2 out of 3 Bo3 rounds (0-2 against Jinx, 2-1 against MF, 2-1 against Teemo), solid start but some adjustment to balance everthing a bit more. -1 dreaming tree +1 trifarian warcamp --> not enough value from spells during the game. Warcamp better against KaiSa and good for holding. -2 retreat --> replaced with zhonyas as the channeled rune didnt really offset the price of playing e.g. green ahri again. -2 consult the past --> good value during game, but direct draw through meditation is ultimately better for tempo -1 time warp --> not too valuable without playing directly around it -3 sentry --> worked really well, esp with the Fortified battlefield, but the card draw upon dying didnt really offset the 1 might. So replaced with poro for now. Checking next time how it goes. -1 faefolk --> too expensive for not much value in this deck. Watcher would be a perfect replacement but too expensive for now. +2 charm --> more lategame control over battlefields +1 green seal --> helps significantly with power costs of spells/hidden cards and units +2 meditation --> see above +2 zhonyas --> see above +1 riptide rex --> replacement for faefolk, also expensive but a bit more control. +3 stalwart poros --> see above -1 Unchecked power (sideboard)--> never find the right place to play it +1 Leona (sideboard) --> trade in together with rune prisons to have a ready character combo against Buffs and other Mighty Decks.





















































