© 2026 STGMNN Labs UG (haftungsbeschränkt) · PiltoverArchive.com. Piltover Archive was created under Riot Games' “Legal Jibber Jabber” policy using assets owned by Riot Games. Riot Games does not endorse or sponsor this project.

Yellow azir being 4 for 4might is sometimes a curve filler that is pretty good. With accelerate he is also a good finisher and ties together lots of your different hands. A trigger ready to go. Renata is cement that ties it all together. It can be annoying to draw 2 close together but lets not forget she is a 4 might body that can also grab a sword from the ground. Seems even vs aggro annie Evenish vs tall ornn Evenish against teemo nocturne (first few turns can be tricky for both, win dice) Too fast / solid against mid tier decks There are like 4/5 unsure slots and unsure side else its pretty tight. Unsure about seals, they feel good value but sometimes we can blast through and the value is not there yet for them. For sure not 3 seals





















































