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Trying to make a deck about moving units around alone multiple times on your turn, buffing and counqering/attacking to get points. Yasuo as the late game attacker and cards to support him. HAve a bunc of card advange for early game units since we need to get the right cards. I feel like this deck needs alot of card draw to get going(unfortunatly there are not alot of great cards in chaos and calm for this). I think i have manage to find the best options with dicipline, stacked deck. traveling mearchant, mystic poro and find your center becasue these cards do multiple things for the deck. The battlefieds also support card advantage and because of vision on poro and candlelit, nocturen is really good(and has ganking). This deck should be played/build aggro so we can get alot of early points. When you have 6-8 runes you can play yasuo and start attacking with buffs and last breath to remove everything on the board to conquere and score points. Gameplan ideas: I am not expert so take this with a grain of salt. Against aggro and mid-range decks we want to try to go even in points without spending too many resources to try to get ahead. Then when we have 6-8 runes we will play yasuo and start to sweep and hopefully get 2-3 points each turn. Against late-game/ramp decks like aurora we want to get as many points as we can in the early game which should be alright to do since late-game decks often doesn't have many early game units. Then when we hit 6-7 runes we want to play yasuo. Yasuo can actually deal relatively easy with the big creatures especially when we use last breath and buffs so getting 2-3 point is manageable and since we have points from the early game it is hopefully enough to win. Also sometimes we don't actually have to fight we can just move Yasuo 3 times to get 1 point. Spiritforge spoiler cards: I think replacing zhonyas with guardian angel is possible since ga is a card that does two things(protect and buff) where zhonyas only did one. And you can more easily control what unit you are protecting with ga. Svellsongur could be good since yasuo's abilities are really good. But maybe if we want to include this we will need to change what units we are currently using to support it more. Its a bit exspensive tho for only doing one thing. Irelia seems exspensive to use, i am on the fence about her. Maybe she is really good with chaos yasuo. Adaptatron will problably be i must have in this deck when spiriforge comes out. Considerations: Consider adding mf for aggro. Consider adding Cait for more defence. Consider adding annie and soulgorger for getting important cards back. Traveling merchant discard cards so it could be good. Consider sona for casting spells on opponents turn. Does require us to have a deck more focused on defending, which this deck does not. Consider one possesion since it is two-for-one value card and can disrupt oppenents completely. Downside is it is expsensive and does not have anything to do with our gameplan. Consider mindsplitter to counter specfic game changing cards like aurora, time warp and hook. Consider kayn since it is just a really good card in this deck and works with the gameplan. BUT... i don't like him for some reason :P Updates: V1 - Do yasuo things. V2 - Here we are focusing more on conquering/attacking and less on holding battlegrounds. We will retreat to base after at the end of the turn, if it make sense. V3 - Focus more on last stand, ride the wind, Last breath, etc combo with yasuo. Conquere all battlefields in 2 moves and return to base for 3 points to win. V4 - Added annie so we can get the core spells back from graveyard and added some late game cards for better curve. Mask of foresight(i take this back mask of foresigt is good) and The syren may not be that useful so we can maybe replace them with something else. V5 - Removed mask of foresight for now since en garde is more versatile(i take this back). Added another whiteflame. I think i will start to focus more on early game and remove some of the late game cards since yasuo is often enough to close the game. V6 - I needed more card draw so added treasure trove and meditate. Added tide runner for more early game and its ability for late game. Also change a lot of other small things. V7 - Only one zhonya's since we have one last dance. Put in mask instead. Treasure trove replaced again with find your center so we don't recycle rune. V8 - Made some small ajustments. Need to find out if Find your center is more valuable to include instead of having more e.g gust, charm, ride the wind etc. Also need to test out what is best caitlyn, annie, or sona(see considerations). Yep, making changes. Sometimes i feel like i am going i circles... :D V9 - Remove find your center since it is to expensive and there are things we would rather spend our resources(i also take this back). Only one meditate since it is useless when you are behind because we dont have a lot of units that we dont want to use. V10 - Remove tasty treefolk since there are things we would rather play for 7 energy and more focus on aggro. Added MF for aggro. V11 - The deck performed well but the only problem was alot my cards required recycle of a rune which slowed me down alot. Also needed more early game and card draw. Still figuring out what units/champions are best to use. Removed gust because it was useless againt aurora decks. Also remove mf for now. V12 - I actually think stand united could be quite good, will try it. V13 - remove seal, fight or flight, last stand, charm and made some adjustments. Added mystic poro and Nocturne. I think these changes make the deck better but we are getting further from the move strategy which I maybe don't like since I thought it was fun. I have been trying to find units that can both be early game units and help with card advangtage. I think mystic poro and merchant does a good job of that(and if we have that and a good battlefield nocturne is amazing). I think find your center is better than seals plus we have less power usage now. I am still considering what to do with the windrider since he is easy to remove but i think he is fun and gimmicky.





















































