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There are a lot of 2x's in this deck, I am of the personal opinion that is correct for the format with Set 3, our card pool is so big that 2 of is a solid number. 11 cards in this deck replace themselves, even more so if you can move stellacorn more than once, and you have crab as a star crossed target to replay it and draw another card. It should ideally not be hard to dig for answers. Early - you want a turn 1 play. ideally it is a unit, so mulligan for a 2 drop is good. I.e If your hand is something like en garde, stella, star crossed, discipline. mulligan en garde, maybe discipline or star crossed based on matchup. Do not play Irelia until you can guarantee her safety. That means buffs, counters, or a GA. Don't feel rushed to play her, if you are running a game over with a stellacorn with boots then continue running the game over until a clear window to play irelia shows. Mid/Late - go nuts As far as adjustments to the deck: Fizz, Not So Fast, Ride the Wind, and Stellacorn Herder can be adjusted to personal preference. If you want to run a second Fizz, you probably want Zaun Warrens instead of Star Spring and side 1 Fizz out when you're off the battlefield. Not So Fast could be brought into mainboard by siding out Abandon, or even removing a card entirely from the deck and adding something else into sideboard. Ride the Wind is a strong card, but I personally don't feel like I play it more than once a game anyway. Fizz lets us get it a second time. You could cut 1 Flash or 1 Scuttle Crab to add a second Ride the Wind. As far as Ride the Wind vs Flash goes, I do not think there is a correct number for Flash at either 1 or 2, it is personal preference. For a third Stellacorn Herder, I have no idea. You might just cut a sideboard card and put the second Fervent into side and add a third Stella to main. I don't think 3 is necessary in this set (as of May 11, 2026). Battlefields: Game 1- Star Spring is your default opener. You play Rockfall Path game 1 into decks that cheat units to battlefields. Leblanc, Pyke, Draven, Rengar, Khazix, etc etc. If they copy, clone, create tokens, or hide units, start with Rockfall Going 1st- If you went Rockfall game 1, this is where you play Star Spring. If you played Star Spring game 1, this is where you play Abandon Hall. Goind 2nd- Rockfall Path if you didnt play it game 1. If you did play Rockfall Path game 1, this is where you play Abandon Hall. Sideboard: Adaptatron into gear decks and Aurora. Rebuke into big dudes. Not So Fast into Kill a Guy card decks and Renata Hard Bargain into decks with big spells we can't generically counter, but also don't want them to have access to again. Arise, Imp Decree, Ruination, etc etc. Fervent is brought into mainboard for the game you play Abandon Hall. You can probably afford to side out a Vex. Mindsplitter might be a bit too slow for the format, you can play around with this slot. Snipe cards you cannot otherwise deal with in bad matchups. Punch First, Watcher, Aurora, Time Warp, etc etc.





















































