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Lux is a slow burner, you need to channel runes quickly to get your big spells online to start killing enemy units and controlling battlefields, whilst also try to take them for yourself. You will start behind on points, so dont worry. Its common to be on 0/1 point whilst enemy is on 4. Around this point you can start to play big spells to nuke their units and take control. Start the game by trying to get your Lux down as soon as possible, this will help you play bigger spells later on which in turn lets your draw. Control early game with stupefy and poro / ravenbloom student / soaring scout. But its tricky to take big units so if you get control of battlefield, play extra units there to defend until you have enough runes to play spells to nuke your opponents units. Sending in a solo soaring scout can help you channel runes quicker early game, but less useful late game. Use combos such as Faithful manufactor (which makes recruit) and Facebreaker to stun your recruit and stun one of their bigger units. Or build multiple recruits, send them to a battlefield with multiple enemy units (to essentially die but deal 1 damage to all their units) then use Imperial decree to kill everything that took damage. Ekko is your key unit in this deck, it allows you to attack quickly and also if it dies you get to ready all your runes, so you can send multiples to attack with accelarate. Time warp is very situational because Lux is such a slow deck to get going you need to focus on killing enemy units as their base / battlefields, whilst building up your units in your base ready to attack. So depending on the fight you might not have time to get to 10 runes to play it, so dont keep it in your hand early game.





















































