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The deck concept is similar to UW control. Have an answer for everything and out value the opponent. Cheap value creature for board control and to keep up with early points. Lux weakness are many smaller creatures with fast aggression. So we lean into the same strategy to balance the deck. In the mid game we can take over with card draw and big removal spells. We want to prevent the opponent from getting any board present. When to opponent runs out of cards Lux has won the game. To ensure victory we have also some big beater fox and mundo at the end of the "curve".





















































