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Some changes that i did after: 2 retreat mainboard switching with 2 poro just because of game 1 vs kaisa and retreat is good with spritemother and clockwork in other MU. Also changed the hallowed tomb for targon peak, since it lets me pass with only 1 mana and have the range for the windwall that i sideboard vs kaisa and other spell heavy decks Overall view - This deck plays for tempo/good trades overall. I find this deck to be very fun and has lots of lines of play almost every turn. Good deck to apply fundamentals of combat and movement, since its not easy to know when or what unit to leave holding or retreat for setup. Day 1- 2-1 Lux (very grindy lux, had to accelerate with sprite mother and stack big units to close the game) 2-0 Ahri (i like the mirror match, be mindful of your blitzcrank uses, try to retreat if you have the lead to play around fox) 0-2 Kaisa ( The deck is playable vs kaisa but it is a bad matchup, giving up game 1 without the retreats on main, thats why i pointed out the changes) 2-0 Ahri (same thing as the other) 2-1 Jinx (interesting MU, you need to be very carefull to always trade positive material on board since jinx draws more cards, also keep denys and retreats for crucial moments/ closing the game if you dont have fox in hand, bouncing sprite mother with retreat is very good since the sprite kills a lot of jinx units attacking and defends well with ahri ability + tricks) top 16 match 1-2 Teemo (the Mu is good, i used grove on game 2 knowing he would start so thats a huge mistake, also the 3 game without the targon peak i took 2 singularity with windwall in hand and 1 mana up lmao. GG to my opponent who played well too) GG to all my opponents and have fun with the deck if you want to try!





















































