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Dazzling Miss Fortune. This is a deck designed to ramp to Dazzling Aurora. You always want to mulligans for 1-2 ramp cards at start of game, Stack the Deck as they will help you dig for key cards, and of course Dazzling Aurora as it becomes your win condition. Try not to use power costs early because they increase your turn counter to Dazzling. (I define a ramp as 1 card. Aeon counts as 2 ramps.) Going first it takes you 5 turns to Dazzling without ramp. Going second it takes you 4 turns to Dazzling without ramp. The quickest you can Dazzling on either turn is turn 3. When you get to Dazzling you get to start playing cards in both colors that have a lot of value. You can set up the Warwick/Flurry combo, disrupt your opponents hand with Mindsplitter, contest boards with Deadbloom, or go wide thanks to Soulgorger (stay mindful of your power with this one). Sabotage - ideally only use this the turn before you’ll Dazzling to make sure they don’t have outs to it. Anivia - trying it out as a body but the MF signature might be just as good here. Fading Memories - good removal and really good into Dazzling mirror. Spoils of War - Draw 2. I just want to see my pieces as quickly as possible. Miss Fortune - probably the worst card in our deck. I chose this over the other because you can cheese games suddenly. Don’t play more than one because it feels bad to hit off of Dazzling. Knowledge in any TCG is important and this deck helps you gain knowledge to play around turns and huge board presence. Cards I want to play but haven’t found room yet. Challenge - as it stands we can’t interact with back line. It may be good to add just to clear units that camp in base. More to come.




















































