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# Purple Yasuo Purple gang rise up ## Gamplan Get traveling merchant or wielder of water onto the board early. Establish masks and take value trades using combat tricks. Play purple Yasuo if you're able to protect him or after you've baited out tools from the opponent. Sometimes I will hold off on playing Yasuo and instead play kayn to bait out spells/cards. Kayn is an alternate threat that can be tricky to deal with. This deck cycles through cards fast and Rhasa will often either be 1 or 0 energy which most people don't expect. Surprisingly this deck scales pretty hard. Having a lot of mana lets us leverage Yasuo's legend ability more and sometimes acts as a psuedo accelerate for 2 energy. This deck shines once you have enough runes to pay for legend/RTW and combat tricks to surprise and dismantle your opponent. You can also sneak the 8th point with Purple Yasuo's ability, which most people won't be playing around. Mindsplitter is for the mental trauma he inflicts on the opponent. ## Battlefields Blind - Reaver's row: we can always make good use out of it more than our opponents. We don't care if the opponent conquers it early. I'll avoid going this first into aggro decks however. First - The Dreaming Tree: Great battlefield that we want to control ear ly. Second - Back Alley Bar: Most Enemies won't make use of this bf so it will most likely be left open early. Comes more in handy late game once we get Yasuo or Kayn down.





















































