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Budget and surprisingly efficient. Goal is to double conquer turn 3 with a turn 1 unit and red Rumble, then recycle the unit to play a Forerunner or another Rumble from trash (keeping runes open for tricks). Play to base unless you know the matchup and can read their next turn. Protect red Rumble with Retreat, Bubble Bot, and Get Excited. He is your tempo engine, trading 2-drops and tokens for big units you put in trash. Longsword and blue Rumble make trash loops more energy efficient. Danger Zone + Legend counters Watcher and makes any 2 Mechs beat a Deadbloom. Sideboard is probably self explanatory for what to put in. Take out high cost spells against decks that are likely to counter them. With 23 units and 2 retreat, it's okay to drop a few of these, but watch the energy costs - fewer high cost cards also necessitates dropping 1 Get Excited.





















































