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For 7-8 energy, we can turn Warwick into an automatic battlefield nuke. All of the damaging spells damage everything or every opponent at a battlefield, and between moving for turn or via Ride the Wind, we can utilize Warwick to take down even the strongest of the enemy's units, and many at once! For 10 energy, we can wipe both battlefields by playing Warwick, using Flurry of Blades, and then moving him for turn and moving him again with Ride the Wind. Spoils of War gets a cost reduction since we're absolutely killing a unit, giving us easier draw power. Otherwise, we have just good generic support pieces to get us through the game. Battlegrounds aren't set in stone, I haven't tested to see which I like the most with this. Sideboard is also up for adaptation, I just threw in some stuff I knew to be generically decent. My goal was to have this Warwick combo as a multi-turn nuke option while everything else holds down the other battlefield.





















































