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Why jump through hoops for Blue Renata, when we already wipe board, banish the opponent's hand, and generate infinite recruits? We can just play 4 drop Renata and make infinite ready recruits to lock down both Battlefields and win that way. This opens up a lot of space for more consistency and more consistent board wipes. Testing Jhin atm. The theory there is that we can buy several turns with board wipe and then dropping multiple Jhin after.



















































